• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

Messages
6
Country
brazil
Hello everybody! Henrik, your work is always amazing!, congratulations to the community that loves to navigate on MSFS!

Are there any plans to improve infrastructure in ports, with crane animations for player-controlled cargo ships? I'm working on it, together with Ocean Liners
 

Ronald

Resource contributor
Messages
967
My ships are controlled by the player and today they have a function for viewing mooring ropes and anchor chains, but a more detailed harbour deck with a boarding ladder would be interesting.
And slowly but very steadily the first version of MSFS2020 SHIP-simulator gets born into existence... I'll keep monitoring this thread...

QUESTION for Rodrigomoraes94: What has gotten you started in shipbuilding? and how long have you been doing this?
 
Messages
248
Country
germany
Well, this is a very interesting approach especially for such shipping enthusiasts like Henrik, me and you.
Even though I don't see yet that many ship enthusiasts will buy a flight simulator to drive ships - unless the feature set would be as extensive as in a ship simulator.

I could contribute some ship models to GAIST, but unfortunately I don't know anything about animation and control programming and therefore can't be of any help to you.
 

Ronald

Resource contributor
Messages
967
I hope that one day MSFS becomes a cross-platform maritime game soon, we will work towards that purpose.
"Multi platform" as in what "multi?":
- Pc + Xbox hardware ?
- MSFS2020 + Prepar3d + Xplane flightsimulators ?
- Windows + Linux + Apple + Andriod operating systems ?
- Option 4,5,n ?

My first add-on for MSFS was the Mountains Add-On for Rio de Janeiro. This: https://flightsim.to/file/5430/rio-de-janeiro-megapack-montanhas-beta
Now that is indeed an mega-mountain of add-ons. They look great to me and especially I like those nightly screenshots.

A while later, with Henrik's permission, I converted some AI ships to be controllable and also made it available to the community. Here: https://flightsim.to/file/18668/controllable-ships-fleet
Great work, I think Henriks ships need their own sim. To me they are way to beautiful and detailed to "just be scenery in somebody elses flight-sim-environment"

As I had some knowledge of systems programming and 3D modeling, I decided to take a chance on creating a more detailed payware boat and that's what I've been doing so far.
By the way, speaking by dates, I've been working with 3D modeling for a few years, more than 6, and my first add-on for MSFS was released in December 2020
Just keep going! It looks to me like you have found the right outlet to put your talents to work.

My grandfather was a captain in the Brazilian Navy and I have a passion for the sea and being able to communicate with people who like and appreciate my work is very rewarding.
That are some great human resources to keep drawing your inspiration from.

I hope to create a diverse fleet of ships for MSFS to ensure online departures and delivery missions, deck landings, things like that.
For MSFS alone? Why? I think that your ships should become cross-platform too (as in MSFS 2020, Prepared, Xplane) , so you can reach an even broader audience

My ships currently have lifeboat launch animations and I plan to make offshore ships with ROV submarine launch animations and stuff.
Interesting... How about adding (for aircraft and helicopter land-able) aircraft carriers and other navy vessels?

The new ships I'm producing, here I'm introducing Marine RM's multi-function ship and boat tablet to enable or inspect boat functions to be more intuitive and simplified as well as more immersive, along with custom nautical GPS.
This "tablet" looks great. What is it technically speaking ? A MSFS2020 C++ of XML gauge of some sort?
 
Messages
838
Country
denmark
Nice boats Rodrigo :D

From the GAIST project itself we are working hard on the real time version; new ships are coming in, program works, but time is a bit of the issue for me at the moment... Now a few public holidays should hopefully help...

DGzRS 28m model.JPG
 

Lagaffe

Resource contributor
Messages
707
Country
france
Nice information for you Henrik,

In the last update with "Top Gun activities", some changes had been brings by Asobo : in the sim.cfg of the aircraftcarrier used for Top Gun missions, I can see:

[fltsim.0]
title=AircraftCarrier
model=
texture=

[General]
category=Boat
HasMovingPlatform = 1

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 0

[Effects]
wake = fx_wake_s

[Carrier]
carrier = 1
Perhaps, that this parameter in bold has a great importance for you: does hard/moving platform useable now ?
Waiting the next SDK with a great pleasure if it is right !
 
Messages
838
Country
denmark
Nice information for you Henrik,

In the last update with "Top Gun activities", some changes had been brings by Asobo : in the sim.cfg of the aircraftcarrier used for Top Gun missions, I can see:


Perhaps, that this parameter in bold has a great importance for you: does hard/moving platform useable now ?
Waiting the next SDK with a great pleasure if it is right !
I was just having a look at that and the model. Once the model is out of the Mission it is a soft as air. It does hold reference points for a runway object and the arrestor cables

[ReferencePoint.0]
Name=attachpt_runway_start
AttachTo=
IsExterior=1
RelativePos=-6.61160660,23.6053009,-166.446777
RelativeRot=0,0,0

[ReferencePoint.1]
Name=attachpt_runway_end
AttachTo=
IsExterior=1
RelativePos=34.7356873,23.6053009,94.2824326
RelativeRot=0,0,0

[ReferencePoint.2]
Name=attachpt_runway_edge
AttachTo=
IsExterior=1
RelativePos=-19.8914490,23.6053009,-163.641357
RelativeRot=0,0,0


[ReferencePoint.3]
Name=attachpt_cable_1_1
AttachTo=
IsExterior=1
RelativePos=19.6294327,24.6927452,-104.681717
RelativeRot=0,0,0

[ReferencePoint.4]
Name=attachpt_cable_1_2
AttachTo=
IsExterior=1
RelativePos=-13.0499125,24.6927452,-99.14618
RelativeRot=0,0,0

[ReferencePoint.5]
Name=attachpt_cable_2_1
AttachTo=
IsExterior=1
RelativePos=21.2989159,24.6927452,-93.80361
RelativeRot=0,0,0

[ReferencePoint.6]
Name=attachpt_cable_2_2
AttachTo=
IsExterior=1
RelativePos=-11.3667545,24.6927452,-88.25498
RelativeRot=0,0,0

[ReferencePoint.7]
Name=attachpt_cable_3_1
AttachTo=
IsExterior=1
RelativePos=23.0564041,24.6927452,-83.69873
RelativeRot=0,0,0

[ReferencePoint.8]
Name=attachpt_cable_3_2
AttachTo=
IsExterior=1
RelativePos=-9.581331,24.6927452,-78.1800842
RelativeRot=0,0,0

[ReferencePoint.9]
Name=attachpt_cable_4_1
AttachTo=
IsExterior=1
RelativePos=24.6508751,24.6927452,-74.22706
RelativeRot=0,0,0

[ReferencePoint.10]
Name=attachpt_cable_4_2
AttachTo=
IsExterior=1
RelativePos=-8.04539,24.6927452,-68.71063
RelativeRot=0,0,0
Screenshot 2022-05-26 143951.jpg


They also added two new wakes - they stay nice on the water, but suffers from many of the same defects as the ones we have done. But at least then I don't have to change everything again right now....
 
Messages
18
Country
us-california
I was just having a look at that and the model. Once the model is out of the Mission it is a soft as air. It does hold reference points for a runway object and the arrestor cables



They also added two new wakes - they stay nice on the water, but suffers from many of the same defects as the ones we have done. But at least then I don't have to change everything again right now....

First thing I did after the landing challenge was open the SDK and try to place the carrier and escorts. no love.
I'm kinda surprised that they had a 6-8 month delay on the releasing the DLC and didn't bother to make carriers work in the open world. That was the one thing I was hoping to get out of this ;)
 
Messages
838
Country
denmark
First thing I did after the landing challenge was open the SDK and try to place the carrier and escorts. no love.
I'm kinda surprised that they had a 6-8 month delay on the releasing the DLC and didn't bother to make carriers work in the open world. That was the one thing I was hoping to get out of this ;)
I completely agree and think it is a bit of a missed opportunity for attracting more new blood to the simulator. My son has spent hours and hours landing the VRS Superbug on the Javier Fernandez Nimitz but only uses a civil plane when he is flying with me....
 
Messages
18
Country
us-california
I completely agree and think it is a bit of a missed opportunity for attracting more new blood to the simulator. My son has spent hours and hours landing the VRS Superbug on the Javier Fernandez Nimitz but only uses a civil plane when he is flying with me....

I got some decent traction with MS/Asobo on improving seaplane / water physics, so I'm thinking about writing a spec on carriers / landing ships and passing that along as well. I miss having carriers placed around the world from the 'olden days' - it was fun to try to find them, or run across one by accident and land your Cessna ( or 747 ) on them ;)
 
Messages
711
Country
us-texas
Henrik, sorry to ask - is it true that all your ships cannot have hardened surfaces, eg., are not landable, in MSFS? Somewhere I read that only static objects could have hard surfaces.

And in fact, my question that have been trying to answer is this: Is this new carrier in MSFS actually moving? I listened to the recent interview with the Asobo leadership on YT and they said something about 28 knots.. etc. But it wasn't clear if they wanted to implement or if they had to find some workaround solution for the interim. I did see the little wake but it is not evident in game (at least to me), on approach to the carrier, that the ship is actually moving. Anybody have a response?
 

Lagaffe

Resource contributor
Messages
707
Country
france
1 - All boasts of Henrik have not hardened surfaces (my first attempts at it date back to last September)
2 - The new carrier in MSFS can move only a direct trajectory but don't have pitch and roll (mouais :confused:)
3 - Currently, it is not planned for Asobo to add landable surfaces on Ai objects (Asobo answers on Q&A forum)

We have only to wait and take patience :(
 
Last edited:
Messages
276
Country
unitedkingdom
And in fact, my question that have been trying to answer is this: Is this new carrier in MSFS actually moving? I listened to the recent interview with the Asobo leadership on YT and they said something about 28 knots.. etc. But it wasn't clear if they wanted to implement or if they had to find some workaround solution for the interim. I did see the little wake but it is not evident in game (at least to me), on approach to the carrier, that the ship is actually moving. Anybody have a response?

This is an interesting question. It's really difficult to figure out whether they actually are. Maybe the landing challenge is kept so short to fool you.

But to me the frigates definitely look like they are moving so the carrier must as well, and there's enough weird code in the config files to suggest it is moving.
 
Messages
18
Country
us-california
My impression is the movement and wakes were faked. The ships are static and because it's a mission, the wind direction is set "down the deck" at 28 kts, which is also moving the water - giving the illusion that the ships are moving. That's why it doesn't work in free flight. I could be wrong, but it sorta makes sense.
 
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