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Yes, but it will unfortunately not be right now. Real world duties make it impossible to take the time until mid July. THere is also an issue with light effects which do not display. I might however be able to upload a simple patch this weekend.Will you compile all the models as P3D v4 native? Lockheed Martin recommends it to prevent the sim from crashing.
Thanks! All right, take your time.Yes, but it will unfortunately not be right now. Real world duties make it impossible to take the time until mid July. THere is also an issue with light effects which do not display. I might however be able to upload a simple patch this weekend.
For the moment I recommend to remove the AI_Calypso folder from the simobject/boats . This ship was compiled for FS9 and include an animation which effectively causes a crash. A couple of other models might have display issues but do not cause a crash. We are investigating.
Look great Henrik. May I ask How much time do you spend / model on average (due to the detailed nature of some examples)?
Thanks for the numbers Henrik. Great to see how you have turned "passenger flight time" into "ship model building time".It is a good question - somewhere between 20 and 40 hours. I do a lot of intercontinental flights (as passenger) and if it is a day flight I can be working 8-10 hours without too many distractions - that can do half a model. Often the most time consuming are the boats where I have no decent drawings and have to guess proportions from images or youtube videos - and some ships like the Floreal class have had considerable modifications over time, so pictures from different epoques can be confusing. I probably have to add that I always go after AI style ships so I do take some shortcuts to speed up the process, but also to keep FPS at a decent level.
My friend, Its Amazing :O You are amazing