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FS2004 Gmax 1.2 landing gear animation help

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10
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brazil
Ok, I know FS2004 is old, but I still use it a lot.

I wanted to know what the initial steps are until the end, how I could animate a landing gear for example, what my first step is how I configure the tool, I would be grateful if someone could answer this quick question, my goal is to finish my aircraft this month for the AI of the simulator.
 
For setting up GMAX for FS2004 is under.

Making a landing gear is
On the SDK for FS2004 , part name will define animation if using MS default codes.

for left gear, name
L_gear_something

Right
r_gear_something

Center(Nose)
c_gear_something

Animate at 0-200
0-100 is gear up/down
100-200 is gear compresstion
Thanks friend, I'll try, I ended up making an animation "c_gear_key0" 0/100 (0 for the landing gear down and 100 for the gear retracted) I see that I should do the opposite for my animation to work when I press g correct? because when entering the simulator the landing gear is retracted and it doesn't work, sorry I'm really trying for days for this, if you can answer me I'll be grateful.
 
0= Gear up position
100=Gear down position

100= Gear longest position
200 = Gear shortest position (Fully Compressed)

Pressing a letter G toggle's gear up/down
 
Last edited:
0= Gear up position
100=Gear down position

100= Gear longest position
200 = Gear shortest position (Fully Compressed)

Pressing a letter G toggle's gear up/down
Ok, I corrected the wrong positions, but now the problem is that the animation doesn't work in the simulator, sorry for being annoying friend, I press the 'G' key and the animation doesn't work...
I'm doing something wrong, what should I do to make it work? please


I'm using this plane below as a test, it was my first model that I made months ago.
Screenshot_270.png
Screenshot_271.png
Screenshot_273.png
Screenshot_274.png
 
Hiroshi is correct, scale animations are not supported. You have to build the oleo and animate its extension/compression.
 
When creating an animation, it is recommended to use the binding of the object's pivots to the Local axes. You have a general Vew, not Local coordination, because of this there are problems. Also check the animation keys setting, they should be linear. The use of scaling warp is not supported.

Check that the names and nodes match the modeldef.xml file and whether you correctly registered the assigned animation in the system.
 
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