FSX GMAX & FSX_gamepack Setup

GMAX & FSX_gamepack export failure [RESOLVED]

Hello guys,

It seems I don't know how to configure the fsx gamepack in GMAX.
I've installed it into the correct directory but when I try to export an MDL file, the program returns the following things:

No GUID Set, No FriendlyName Set.

Anybody can help me set those things?
I'm learning GMAX and this thing keeps me from testing my MDL files.

Regards,

Peter
 
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It still fails to export!
I tried to assign a friendly name in the FS TOOLS menu but in vain :(
 
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I tried designing a control tower now, I assgned a GUID from the FS Toold menu and now I get a truly INSANE warning dialog that the forums don't even allow me to post here as it is too huge, followed by countless other error messages.

How on earth can it fail like this?

Please help me. It will be such a help for me to be testing my stuff in FSX and not just stare at them in GMAX.

Here is a screen of my GMAX instance that shows the building and the GUID-LodName thing.
Also, I have included the huge warning dialog, so that someone expert can de-code what it says and help the newbie!
 

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Hi there,

despite the degenerate poly errors, usually the MDL file produced should be still ok. Have you tried importing it in FSX?
 

n4gix

Resource contributor
Actually, those are "Warnings." They alone will not cause your model to fail to compile.

Having looked at your text attachment, I can see that the real "error(s)" are not included...

Start from the bottom of the report, and select only the actual error(s).
 
Hi there,

despite the degenerate poly errors, usually the MDL file produced should be still ok. Have you tried importing it in FSX?
I didn't try importing the MDL as I can see that it is 0 bytes.
Also, there were many export failure dialogs.

I did change the "," with a "." but no use. :(

The errors I get after that warnign dialog are the following:

- ConvertData failed!
- Failed to run exporter!
- Failed to export model 'C:/User......'
- Export Module failure!


I wonder what it is that it didn't FAIL to do!

Thanks for the effort to help guys.

If you have any more ideas please help me
 
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hcornea

Resource contributor
As per Bills suggestion .... You need to post the Errors. ... Ignore the warnings.

You may also need the DirectX 9.0c redistributable for The gamepack to encode the intermediate X file.

It is not possible to say what is wrong without the information. It is likely your installation is incomplete if export is failing. Apart from OBED scaling errors it is rare for an export to fail otherwise.
 
As per Bills suggestion .... You need to post the Errors. ... Ignore the warnings.

You may also need the DirectX 9.0c redistributable for The gamepack to encode the intermediate X file.

It is not possible to say what is wrong without the information. It is likely your installation is incomplete if export is failing. Apart from OBED scaling errors it is rare for an export to fail otherwise.
Thanks man

The errors are those posted in my reply above.
I don't get any more error messages.

Here:

- ConvertData failed!
- Failed to run exporter!
- Failed to export model 'C:/User......'
- Export Module failure!
 
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jetwelder

Resource contributor
this is probably a install problem...

here are some hot tips.......go to the wiki...get arnos video on building and exporting a simple building......excellent tutorial ...get the vlc video player to watch it ,free......

download and install from microsoft the direct x 9 redistributal...doesnt matter if you already think you have it it wont do any harm....

as its fsx you must have installed from the disk....hopefully to the default location C....for fsx and the sdk.....

navigate to the sdk and read the sdk manual..

especially the section that tells you what other microsoft apps you need..like net framework etc....make sure these are installed....

in the game itself.press alt to bring up the tab bar at the top......a tab called
tools may be available...these are the tools used for building missions etc..

you dont need these but they are fun to play with......and its a good test to see if fsx and the sdk are talking to each other....

no tools in the game..........you need to alter the file DLL.xml....found in c:\documents and settings\ your name\application data\ microsoft\ fsx......open with notepad and change the entries saying disabled.true .disabled from True,to False......back in the sim you should now have the tools tab....if you havent...you have an sdk install problem....

cant find appl data....enable hidden folders.....but not system folders....

now follow arnos tutorial...and success will be yours....if not...then what problem have you...jim
 

hcornea

Resource contributor
You may also need the DirectX 9.0c redistributable for The gamepack to encode the intermediate X file.
Have you also done this ? The core Vista and Win7 files don't include all of the DX9 core files, so you will need to install these also.
 
As I see in my dxdiag.exe I have DirectX 11 installed.
As for DX9C, isn't it included?
 
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jetwelder

Resource contributor
GMax export error ( 1 2)
read this post . you have already read this....read it again...it answers your question....jim
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi,

Does it work if you try to export a simple box? Better start with a simple object.

Most likely something went wrong the with the DirectX version or the dot vs. comma issue. Even if you have DX11 on your computer you still need DX9.0c installed as well, the gamepack uses certain DLL files from it.
 
Hi,

Does it work if you try to export a simple box? Better start with a simple object.

Most likely something went wrong the with the DirectX version or the dot vs. comma issue. Even if you have DX11 on your computer you still need DX9.0c installed as well, the gamepack uses certain DLL files from it.
Thanks Arno.

It does not even export a single box.....:eek:
Could you give me a link to this dx9c download? I'm not sure what I've found is the right download.
 
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