- Messages
- 158
- Country
Hey guys, been a long time since I been logged in here. As some of you are aware, I am the guy that is making the EGBG scenery, this idea stalled a few months back but now I am back to re-doing this scenery from scratch.
Well, it's coming along rather nice, but I am stuck on one part now... grass edges.
I seen around here that you can use the loft method to create quicker grass edges, drawing the line where the grass will be, then drawing a rectangle in the top viewport, converting to editable spline and deleting top, bottom and right edges...I can do this fine.
But when i want to see the grass edges on the other side, they are not visible.
I seen i had to "flip normals", i was playign around in gmax to figure out how to flip the normals...but i cant find nothing, even google cant help me.
So guys, how do I flip normals in GMax (Latest version)
Many Regards
Darren
Well, it's coming along rather nice, but I am stuck on one part now... grass edges.
I seen around here that you can use the loft method to create quicker grass edges, drawing the line where the grass will be, then drawing a rectangle in the top viewport, converting to editable spline and deleting top, bottom and right edges...I can do this fine.
But when i want to see the grass edges on the other side, they are not visible.
I seen i had to "flip normals", i was playign around in gmax to figure out how to flip the normals...but i cant find nothing, even google cant help me.
So guys, how do I flip normals in GMax (Latest version)
Many Regards
Darren