• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

gmax/MakeMDL path error problem

After having been away from gmax design for about three months, I find that the program appears to be having a problem identifying the “makemdl” application. When I run “export” to create a Flight Sim scenery object, I get the following error message:

Flight Simulator Model Exporter Error

MakeMDL was not found, or failed to convert the model specified in 'D:FltSim Programs\gmax\gamepacks\fs2004\F-16 sun shelter' to a .MDL file. Check your system path to ensure MakeMDL is on it.


This is followed by a second message:

Export

Export module failure


'D:FltSim Programs\gmax\gamepacks\fs2004\ ' is my folder system for this program and it has worked with no problems for over a year.

To try to find a fix to this problem I have: 1) read numerous postings on this and other scenery design forums, 2) I have re-installed the “MakeMDL” SDK in an attempt to eliminate the possibility of corrupted files, and 3) I have considered reinstalling gmax, but have decided to hold off on doing so after having read about discreet’s discontinuing its support of gmax, and issues with re-registering the software (I do still have my original registration key).

My questions are:

1) Has anyone else had a similar problem that they could not fix?

2) What path is the error message referring to (I have checked to ensure that “MakeMDL.exe” is in the proper place)? It this, in fact only one location, and if not, which folders/sub-folders must have a copy of the file?

3) Should I go ahead and re-install gmax? I consider this the absolute last resort course of action.

I will gladly post or send screen shots of anything, or any additional information that will help solve this problem.

Thanks in advance for any help you can provide.

Tom Long
 
this error message is not normally literal. Usually its resolved by setting your units to meters and your international preferences to USA, to force the period instead of the comma.

Good luck...

Bob
 
Bob,

Thanks for the fast resonse.

I have confirmed that the units are set to meters. However, I am not familiar with the second part of your suggestion:

bob5568 said:
and your international preferences to USA, to force the period instead of the comma.
Where do I find this setting?

Tom
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Hi Tom,

That is in your Windows Configuration Panel -> Regional Settings.

Is there also a log file created when you export? Sometimes the MakeMDL can not be found error has a different cause and the log file might tell you what it is. This is almost the only error that GMax throws at you when something goes wrong :D.
 
Thanks to everyone for their assistance.

Arno, the log file did in fact show me my error.

It appears that I had used an unacceptable naming convention, using "F-16 shelter single" instead of "F-16_shelter_single". gmax was unable to resolve the spaces.

I guess that my short break away from the program was too long.

Tom
 
Hi Tom,

That is in your Windows Configuration Panel -> Regional Settings.

Is there also a log file created when you export? Sometimes the MakeMDL can not be found error has a different cause and the log file might tell you what it is. This is almost the only error that GMax throws at you when something goes wrong :D.
Exactly what was bothering me! Put my regional settings back to English and the problem with the export went away. :wizard:
 
Top