• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Gmax object has wrong color in FSXA than in Gmax, Why?

Hi all,
I am trying to build some airport objects and buildings in GMAX in order to use them with ADEX.
I have done a test and created a simple box 4x4meter and 20m tall textured with a red and white striped texture. I exported the model file, created the bgl library file and added the object in ADEX. After compiling the airport, I see the object in FSX but unfortunetly the texture color changed and the entire object is blueish. How did that happen and/or what did I do wrong?
thanks in advance for your help.


Resource contributor
You must place the texture file (converted to an FS-compatible format) into the TEXTURE folder corresponding to where you placed the BGL file.

Hope this helps,