GMax plugin for FsX

#1
From PC-12's blog:

In response to a comment:

We (okay not me are working on the Gmax stuff right now. It's going to be a bit before we have an exporter that works, but dev is working hard on it!
As we all know "right now" the scripts to compile a true FsX model exist only for 3DSMx7/8. While gmax does ship with FSX, the converter is really the FS9 converter, to be used with the FS9 SDK.

While this doesn't give a timetable, at least it's "official" confirmation of what we expect. In several forums I've seen posts from modellers worried that now they would need 3DSMax to create content, so this should allay their fears.
 
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#2
From PC-12's blog:

In response to a comment:



As we all know "right now" the scripts to compile a true FsX model exist only for 3DSMx7/8. While gmax does ship with FSX, the converter is really the FS9 converter, to be used with the FS9 SDK.

While this doesn't give a timetable, at least it's "official" confirmation of what we expect. In several forums I've seen posts from modellers worried that now they would need 3DSMax to create content, so this should allay their fears.
I'm confused, I know of nothing "official" that's been said except please wait, the gmax sdk will be released after the product has been launched.

What makes you think that the fs9 sdk is the "official" fsx one?

Bob
 

arno

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Staff member
FSDevConf team
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#3
Hi Bob,

I think he means that the current GMax things that come with the CD are the Fs2004 gamepack files.

But it is good to see that the MS guys now also mention the new GMax gamepack on their blog. That means it is really coming :).
 
#4
Hi Arno...I hadn't even noticed fs9 gamepack items being included in the fsx. Thanks for the clarification.

I guess "looking forward" to the new gamepack would be an understatement.

Best,
Bob
 
#5
I'm confused, I know of nothing "official" that's been said except please wait, the gmax sdk will be released after the product has been launched.

What makes you think that the fs9 sdk is the "official" fsx one?

Bob
Clarification:

A new modeller still has to download the FS9 Gamepack from Microsoft to get makemdl.exe

From what I've seen, the FSX SDK provides the FS9 FSMdlexp.dll, that lets you convert the gmax source model, but doesn't do the final export to MDL file.

......................

The point of the post was, like Arno explains, to let it be known that the "real" FSX gamepack is coming.

Sorry for the confusion.
 

arno

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FSDevConf team
Resource contributor
#6
A new modeller still has to download the FS9 Gamepack from Microsoft to get makemdl.exe
Of course we already have the new XtoMDL, but only for 3DS. The problem is that the X files created by the Fs2004 FsModelExp.dle file for GMax do not work with this one. So we need a new version of FsModelExp.dle actually :).
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#17
I am sure you will be able to read it here, when the GMax SDK has arrived :D.
 
#20
@Knnygar... and others...

That sounds great
Hope they have fixed the problem with bgl lights and the platform attachpoint.
Yes indeed, the lights and lights casting a light beam and spot on the ground/apron.

But... concerning the landable platforms... I make them with AFW2.6 and that's working in FS2002, FS2004 and... also in FSX, hà ! :D (Only the aircraft carrier is ugly to see... not addapted for FSX)

Nevertheless very good news for the SDK's and designers.

Greetz. José.
 
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