Hey all!
Still working on my animated windsock and came across a problem which i believe is not possible using gmax but i'll ask anyway. Basically what im trying to do is.....use a cone object and make it bend in the middle up and down as in real life. I've tried every way possible to my knowledge to make it work...clicking editable mesh, then vertex and then rotate to animate them but doesn't work in FS9. I also created a bones system which doesnt appear to work either in FS9. i assume this is a limitation to when exporting and if so is their a tweak that can be done. Thanks in advance for any help
Dave
Still working on my animated windsock and came across a problem which i believe is not possible using gmax but i'll ask anyway. Basically what im trying to do is.....use a cone object and make it bend in the middle up and down as in real life. I've tried every way possible to my knowledge to make it work...clicking editable mesh, then vertex and then rotate to animate them but doesn't work in FS9. I also created a bones system which doesnt appear to work either in FS9. i assume this is a limitation to when exporting and if so is their a tweak that can be done. Thanks in advance for any help
Dave