I am using FSX KLM along with Google Earth to do a lot of work.
However, when trying to correct some faults in UT Canada I am having a problem.
When trying to change a shoreline which is not correct.
When excluding the shoreline in UT Canada it acts the same as it would in the default scenery and excludes a lot more shoreline than required. It removes the shoreline well beyond the area which I am trying to correct.
The problem arises when trying to replace the missing shoreline. Google Earth and UT Canada shorelines are not the same. I have been trying to do it using Long and Lat but even that can be out. It is not a problem in the area where I excluded the water but beyond those areas.
What I was looking for was something that would couple Google earth to the sim so that I could make a poly line following UT Canada's shoreline rather than Google earths.
I will trace the shoreline in Google Earth then compile it in FSX KML.
Once I had the polyline in Google Earth I could run it through FSX KML for the bgl.
I suppose I wouldn't need to use Google Earth if there was another program that would allow a polyline to be drawn that was saved a a kml file.
Now I really have things confusing. I'm even confusing myself.
No reason for you to be sorry!
I'm sorry to be such a bother and I really appreciate your help..
I am new at this and get frustrated when this stupid computer doesn't do what I want.
I will have a look at SBuilder and see if it might work.
I have attached a couple of pics to show the problem I have.
Trying to get the sim and GE shorelines to match will take some magic.
If I wanted to change some of the UTX coastlines, I would probably attempt to load the relevant UTX bgl file into TMFViewer first thing. Finding exactly WHICH utx file that is might be a problem, since that depends on how the utx people organized their bgl's.
Loading into TMFViewer would allow me to see exactly how the UTX people laid out the coastlines and water polygons.
Armed with that information, I would be in a position to create exclusion polys (using FSX_KML) to wipe out the offending coastlines/features.
I don't have UTX but the process is the same no matter what scenery bgl's you're using: load in TMFViewer to see what you need to exclude, then exclude using FSX_KML, then lay down your own (new) coastlines or water polys in place.
I hope that's clear as mud. Once you get the process down, it's very easy actually. Just a little time consuming.