Yes. ADE-GP computes the Z-Bias parameter as negated layer numberIf P3Dv4.x and P3Dv5.x SDKs are installed, does ADE-GP output G-Poly MDLs native to those versions of P3D with Z-Bias Level "functionality" ?
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Yes. ADE-GP computes the Z-Bias parameter as negated layer numberIf P3Dv4.x and P3Dv5.x SDKs are installed, does ADE-GP output G-Poly MDLs native to those versions of P3D with Z-Bias Level "functionality" ?
I've already told you it's a fact! ADE-GP also includes a fully compliant FSX materials editor. It does not support PBR.If, in fact, ADE-GP outputs G-Poly MDLs native to those versions of P3D SDK XtoMDL, with "true" Z-Bias Level "Material Property functionality", can Tic edit the ADE-GP output 3D model, to add other environmental / PBR scenery display attributes available via the P3D SDK Materials as in MCX ?
I've already told you it's a fact! ADE-GP also includes a fully compliant FSX materials editor. It does not support PBR.
Gary, since ADE-GPs capabilities are quite well known and already in broad use, how about we leave this thread to respond to Tic's queries/comments. I'm happy to appraise you of ADE-GP's additional capabilities privately if you want to start a conversation with me.
Hi,
I was about to release my VTBS for P3Dv4. When I let beta testers test it, they report flickering of all the ground polys. I don't know why I don't have it on my computer. I did some changes of altitude in ADE (1.79 for P3Dv5) and it generate the file ***_ALT.bgl. I sent to them but no matter what I did, no solve. There is no other addon on the testers's computer, the same as mine. But why they have flickering but I don't. Still searching for the solution for a week.
Did you have ever encounter that experience? and how did you find the solution? May be that can enlight me how to find the answer. The video like is here: https://www.dropbox.com/home/Public?preview=2021-08-30+14-49-39.mp4
Thanks for any comments.
Tic
After reading all the discussion, thank you both Gary and gadgets, the FSX MDL is the problem. The reason I use that since my project was done in Gmax years ago. So it is easier to go from there and export as fsx mdl. But I would love to transfer it to 3dsmax and try P3D natively export to native P3d mdl. So, I guess I need to cut the ground poly into 100m. Then export and place it with XML to eliminate the process of MCX. I will do it right away and see if it can remedy the flickering problem. If it can, MCX should put a warning the GP wizard is not perfect in doing this.