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Per some suggestions from other developers I am using the ADE ground poly wizard to import my custom ground polys and covert them so they don't suppress autogen.
I created an airport runway (layer 24) as a custom ground poly and gave it an asphalt texture. I also created three runway stripes (layer 25) which are custom ground polys (all made in ADE) with a custom texture. I compile that in ADE and import my GP.BGL in MCX ground poly wizard.
The issue is that I don't see all of the ground polys listed in the layering and visibility grid in the wizard and when I convert I only have the runway. If I just import the GP.BGL in to MCX not using the wizard, and then run the generate object report, I see all the objects. Any ideas why all the ground polys are not showing up in the wizard grid?
I created an airport runway (layer 24) as a custom ground poly and gave it an asphalt texture. I also created three runway stripes (layer 25) which are custom ground polys (all made in ADE) with a custom texture. I compile that in ADE and import my GP.BGL in MCX ground poly wizard.
The issue is that I don't see all of the ground polys listed in the layering and visibility grid in the wizard and when I convert I only have the runway. If I just import the GP.BGL in to MCX not using the wizard, and then run the generate object report, I see all the objects. Any ideas why all the ground polys are not showing up in the wizard grid?