P3D v4 Ground Polygon Dry/Wet

#1
Hello there guys, so i'm currently experimenting with ground polygons and the textures for it, I have finally figured out how to use PBR materials and now want to make the most use of them!

I`ve made this little piece as a test, which looks pretty good for a wet concrete, so the question is, how do I assign this one to being active when it's raining, and the other one when it's dry? Thanks a lot in advance!

I've read this manual but didn't really get what I wanted http://www.prepar3d.com/SDKv3/LearningCenter/modeling/modeling_materials.html

P.S.
I work in 3ds
 

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MOUSY

Resource contributor
#2
I have not worked with PBR before but the simplest method that comes to mind for me is to use 2 separate models and use conditional visibility "MetPrecipitation" in SODE to place them in the sim.
Visit the SODE forum here for more info and have a look at this:
https://sode.12bpilot.ch/?document=the-xml-definition-file/conditionalvisibility

Quick questions:
What tutorials did you follow to create that object with PBR?
And what texture size is in use for that very small area? It looks like it might be quite a high res texture for such a small surface area.
 
#3
I have not worked with PBR before but the simplest method that comes to mind for me is to use 2 separate models and use conditional visibility "MetPrecipitation" in SODE to place them in the sim.
Visit the SODE forum here for more info and have a look at this:
https://sode.12bpilot.ch/?document=the-xml-definition-file/conditionalvisibility


Quick questions:
What tutorials did you follow to create that object with PBR?
And what texture size is in use for that very small area? It looks like it might be quite a high res texture for such a small surface area.
Thanks a lot for that mate. Here`s the video I watched to get to know PBR in P3Dv4.4 more
. The texture Is 4096x4096, it's just a quick test, obviously I wont make em that big.
 
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