I'm in the middle of building Hatfield aerodrome (where I used to work). I've been using MCX to convert models of hangars etc that I built using Sketchup, and Wings3D (I haven't got around to learning modelling in Blender yet). I haven't had any trouble with MCX so far. It's been great for modelling.
I want to make the ground areas more high def but I've got stuck trying to use the Ground Polygon Wizard in ModelConverterX. I followed a Youtube video (by Soarfly Concepts Scenery) on how to make the ground polys. This method uses FS Earth Tiles, ADE, Sketchup, Model Converter X and an image editor (he used Photoshop but I used Gimp).
Everything went well until I got to the stage of saving the bgl file using MCX's GPW. It produced an empty bgl of around 60kb instead of the original's 6.49mb. The file clearly doesn't have the bmp's within the bgl, but when I move the bgl into MCX it reads the bmps (residing in a working folder called Texture) and shows up on the MCX screen with the path to loaded textures (see screenshots x3). So the bgl is acting like an mdl file. Is that a clue to anyone?
I went through his video again to see if I missed a stage but didn't notice anything. I've tried a few changes to parameters but still same results. It appears that I've performed the stages ok before getting to MCX, as the ground poly shows up there but just doesn't convert to a full bgl. I even resaved the airfield as a dae (minus the two HD ground images I'd added) from Sketchup and tried again. But it just created an empty bgl again. I dragged this bgl onto the MCX blue workspace and it showed up ok, by reading the bgl's in the Texture folder as before.
Is the GPW playing up or is there something I'm missing? Am I missing out a stage? Any help and ideas to troubleshoot would be gratefully received, as would a link to a clear tutorial on using MCX GPW successfully.
Note:
The Youtube video seems to use a v1.4.xxx.
I used MCX v 1.4.0.0.873462e DEV 8/7/2020
I also tried v 1.4.0.0.5de74c65 DEV 12/6/18
Both give same result. I also tried v1.3 but that asked for SCASM(?) path (I didn't find such a file in FSX SDK). Anyway I've gotten used to using one of the v1.4's and would rather stick with the newer version.
I want to make the ground areas more high def but I've got stuck trying to use the Ground Polygon Wizard in ModelConverterX. I followed a Youtube video (by Soarfly Concepts Scenery) on how to make the ground polys. This method uses FS Earth Tiles, ADE, Sketchup, Model Converter X and an image editor (he used Photoshop but I used Gimp).
Everything went well until I got to the stage of saving the bgl file using MCX's GPW. It produced an empty bgl of around 60kb instead of the original's 6.49mb. The file clearly doesn't have the bmp's within the bgl, but when I move the bgl into MCX it reads the bmps (residing in a working folder called Texture) and shows up on the MCX screen with the path to loaded textures (see screenshots x3). So the bgl is acting like an mdl file. Is that a clue to anyone?
I went through his video again to see if I missed a stage but didn't notice anything. I've tried a few changes to parameters but still same results. It appears that I've performed the stages ok before getting to MCX, as the ground poly shows up there but just doesn't convert to a full bgl. I even resaved the airfield as a dae (minus the two HD ground images I'd added) from Sketchup and tried again. But it just created an empty bgl again. I dragged this bgl onto the MCX blue workspace and it showed up ok, by reading the bgl's in the Texture folder as before.
Is the GPW playing up or is there something I'm missing? Am I missing out a stage? Any help and ideas to troubleshoot would be gratefully received, as would a link to a clear tutorial on using MCX GPW successfully.
Note:
The Youtube video seems to use a v1.4.xxx.
I used MCX v 1.4.0.0.873462e DEV 8/7/2020
I also tried v 1.4.0.0.5de74c65 DEV 12/6/18
Both give same result. I also tried v1.3 but that asked for SCASM(?) path (I didn't find such a file in FSX SDK). Anyway I've gotten used to using one of the v1.4's and would rather stick with the newer version.