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FSX GSX - A new product from FSDT - Ground Services X

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switzerland
Here's the first public preview of our upcoming product. From the same team that brought you XPOI, another interesting implementation of our powerful Phython scripting engine: GSX which stands for Ground Services X.

http://www.youtube.com/watch?v=RYz0ycvd3FI

It's an FSX only product which greatly enhances any airport with all sort of interactive Ground Services, like Marshallers, Baggage Loaders, better Refueling Vehicles, better Push-Back vehicles, De-Icers, Follow-Me Cars, Catering vehicles, etc.

It's perfectly integrated with our YouControl and ParkMe features

Many vehicles use advanced people animations that, thanks to the underlying scripting engine, are not just canned and preset, but are flexible and interact with the airport and the user airplane which means, they'll work with any user airplane at any parking position of any airport, both default and 3rd party.

On the FSDT sceneries that use ParkMe and YouControl, GSX will appear as a sub menu under YouControl, and it will basically replace ParkMe.

We intend to offer GSX for FREE at all our current and future airports, and as a purchasable product to get support of all other airports in FSX. There will be only one product to buy, which will feature all 20000+ default airports and any other FSX airport.

There will be several interesting expansion options, like the ability to add vehicles "repaints", which can be localized for a large region (US, Europe, Asia, etc.) or be specific for a certain nation or even a single airport. The vehicles use the standard FSX format with multiple models and multiple "liveries" (which, for people, means multiple characters) and we might come up with expansion products like new collections of vehicles and/or people, specific for certain areas. However, the base product will contain everything needed to support the whole World, from day one.

The sound engine underneath is quite advanced: we use full 3D positional audio and EAX effects like distance falloff, reverb, filters, and if you use a surround setup, you'll be able to hear sound from vehicles coming from the correct position in relation to where you are seated in the cockpit.

We don't have a firm release date right now, that's why the video says 2011 as a generic target, but we'll try to release it as soon as it's ready.
 
Hi Umberto,

Very interesting indeed, what about the jetways would they move even if they are 3rd party scenery?

interesting to see that all airports even 3rd party will have this working.....
 
Hi Umberto,Very interesting indeed, what about the jetways would they move even if they are 3rd party scenery?

They'll move only if the were already moving in the original scenery. Meaning, the developer created a proper FSX jetway with skinned animation.

However, the program detects if an airport has an animated jetway or not at a specific parking and, when there's no jetway or the jetway is static, staircases and passengers Buses will be used.

The whole idea is to support all airports from day one, not to add features to existing airports that don't have them, which is a very time consuming work, and requires talking with each developer, which is something we rather leave to AES.


interesting to see that all airports even 3rd party will have this working.....

Yes, every airport with a standard FSX AFCAD will work.
 
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Wow! That's awesome, Umberto! :coffee:

I see the baggage monkey is just as rough on luggage as real life... :rotfl:
 
It looks stunning!

So if I develop an airport in the UK can this product be made to work with it?

If so, that would be fantastic.
 
They'll move only if the were already moving in the original scenery. Meaning, the developer created a proper FSX jetway with skinned animation.

However, the program detects if an airport has an animated jetway or not at a specific parking and, when there's no jetway or the jetway is static, staircases and passengers Buses will be used.

The whole idea is to support all airports from day one, not to add features to existing airports that don't have them, which is a very time consuming work, and requires talking with each developer, which is something we rather leave to AES.




Yes, every airport with a standard FSX AFCAD will work.

This is awesome, the only thing is that it will look weird to have a jetway and then unloading stairs next to them.. otherwise is an excellent product.. congrats!
 
This is awesome, the only thing is that it will look weird to have a jetway and then unloading stairs next to them..

That's just because we are testing everything, so we turned off the code that detects if there's a jetway or not. In the final version, passenger stairs and the bus will appear only when there's no jetway.
 
AES meets PeopleFlow.

Awesome!


(Low detail versions for AI would be the icing on the cake!)
 
That's just because we are testing everything, so we turned off the code that detects if there's a jetway or not. In the final version, passenger stairs and the bus will appear only when there's no jetway.

Why can't that be a user controlable option? So you can stop your aircraft a little bit earlier, as if the jetway is defective and no other gate available... Just a thought.

Keep up that fantastic work. Can't await the release!!! :D

Best regards from Germany

Jens
 
I'll be buying this one... With my new rig, I'll actually be able to use it!!! :) GREAT work!!!

- Greg

ADDED: I see stuff like this, and it makes me want to fire up my FS and get back into having fun with it!!! while that will have to wait a few months for new computer... I am chomping at the bit, and will ATTEMPT to make ADE work on my old crap computer...at least to a point where I can actually work on it.. If it takes 1-7 hours to open a screen on it (yeah, you read that right...sad for a 2.87 ghz computer..huh...) then I shant be using it... And no, there are no virii, trojans, adware, etc.. memory is brand new and tests out perfectly.. It's just a DELL POS and has never worked right since mom bought it a few years ago. But soon.....I can't wait!
 
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