- Messages
- 392
- Country
Redistributing payware aircraft is reserved as the sole right of the original developers. So too, redistribution of freeware aircraft is similarly reserved by the original developers without prior consent. The first is illegal and falls under piracy, the second is showing respect for other creators.
Always remember;
Rule #1: Don’t be a D*&k. Be a good human and amazing things can happen!
Preamble
First of all, this is not a quick process and there are many things that may not work and some things that definitely do not work with no alternative but to create a fully native add-on. This is not surprising when you consider that FSX was released in 2006 and MSFS in 2020. The fact we can even get what we have is incredible and I’m sure that the Asobo team worked hard to give us this much.
I want to be clear also; this really is not something that should be continued long term and Asobo may drop support for the MDL format at any time, so a full native conversion should be considered the primary goal with this being only a temporary stepping stone to that final goal.
I’ll quickly outline the process first and then break that down to more detail further on. Essentially the process is:
Always remember;
Rule #1: Don’t be a D*&k. Be a good human and amazing things can happen!
Preamble
First of all, this is not a quick process and there are many things that may not work and some things that definitely do not work with no alternative but to create a fully native add-on. This is not surprising when you consider that FSX was released in 2006 and MSFS in 2020. The fact we can even get what we have is incredible and I’m sure that the Asobo team worked hard to give us this much.
I want to be clear also; this really is not something that should be continued long term and Asobo may drop support for the MDL format at any time, so a full native conversion should be considered the primary goal with this being only a temporary stepping stone to that final goal.
I’ll quickly outline the process first and then break that down to more detail further on. Essentially the process is:
- Use PlaneConverter to create your initial package for your FSX aircraft
- Remove all DLL and GAU files from the panel folder
- Ensure all textures are either DDS or 32-bit BMP. Preference is for DDS.
- Transfer information from original aircraft.cfg and AIR files into separate CFGs
- Use PlaneConverter to update the package when finished