• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 [GUIDE] Creating Livery Packages for MSFS

Okay, Im making progress, halfway there. I painted the registration sucessfully on the tail. Now Im fighting with the engines - it automatically mirros on the other one, in the wrong way of course. It looks like there is one UV for both engines. Is it really like it or is there a way how to do properly?
View attachment 80031
You will have to do them separately for each engine. On the texture, for the reversed engine you will have to reverse the text itself.
 
Hello, can anyone show me how to build a livery package for the marketplace? I've been successful with the Mycompany_livery_aircraft sample and not with my own liveries. Thank you
 
Hi everyone. I would like to ask if anyone has managed to change the color of the aircraft's ATC code. i tried to change the color in aircraft.cfg but to no avail. This is the C208 Caravan. Thanks
 

Attachments

  • ATC ID COLOR.jpg
    ATC ID COLOR.jpg
    199.8 KB · Views: 168
  • atc_id_color.jpg
    atc_id_color.jpg
    64.7 KB · Views: 169
Guys thanks so much for this thread. Coming from the days of ProjectAI in FS2002-FS2004 I've been wanting to build up the fleet of default AI aircraft in various real world airline registrations such as QANTAS' fleet etc.
Beyond that I have been bugged that the custom registration I choose for one aircraft type gets pushed over to all other aircraft I use, and I am thankful for the C152 Aerobat which has the same paint scheme as Art Scholl's 152 in "Iron Eagle" and my friend's movie "Unidentified"
as well as another movies such as "Miracle Landing", "Storm Catcher" and "The Zone".

So to make things simple, if you have a default paint scheme in MSFS, it's super simple to generate a permanent registration number list.

So I created my repaint folder:
Code:
C:\Users\username\AppData\Roaming\Microsoft Flight Simulator\Packages\Community\deanmountford-livery-C150MAero-N9828J


Inside that folder I created the following folders:
Code:
C:\Users\EagleFlix\AppData\Roaming\Microsoft Flight Simulator\Packages\Community\deanmountford-livery-C150MAero-N9828J\SimObjects\Airplanes\Asobo_C150M_Aerobat_9828J

in that folder is my aircraft.cfg:

Code:
[VERSION]
major = 1
minor = 0

[VARIATION]
base_container = "..\Asobo_C152_Aerobat

;===================== FLTSIM =====================

[FLTSIM.0]
title = "Cessna 150M Aerobat N9828J" ; Variation name
model = "" ; model folder
panel = "" ; panel folder
sound = "" ; sound folder
texture = "" ; texture folder
kb_checklists = "" ; Procedures/Checklist sibling file name
kb_reference = "" ; Reference information sibling file name
description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description.
wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna
ui_type = "TT:AIRCRAFT.UI_MODEL" ; e.g. 747-400, 172
ui_variation = "TT:Art Scholl A150M Aerobat" ; e.g. World Air, IFR Panel
ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = "Dean Mountford" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
ui_thumbnailfile = "" ; app relative path to ThumbNail image file
ui_certified_ceiling = 14700 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 415 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 40 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
atc_id = "N9828J" ; tail numberces
atc_id_enable = 1 ; enable tail number
atc_airline = "" ; airline name
atc_flight_number = "" ; flight number
atc_heavy = 0 ; heavy?
atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "" ; Comma separated and may be as small as one character each
atc_id_color = "#FFFFFF" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 0 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user

In the base folder:
Code:
C:\Users\username\AppData\Roaming\Microsoft Flight Simulator\Packages\Community\deanmountford-livery-C150MAero-N9828J

I have my manifest.json:

Code:
{
  "dependencies": [],
  "content_type": "AIRCRAFT",
  "title": "Cessna 150M Aerobat N9828J",
  "manufacturer": "Textron Aviation",
  "creator": "Dean Mountford",
  "package_version": "0.1.0",
  "minimum_game_version": "1.7.12",
  "release_notes": {
    "neutral": {
      "LastUpdate": "",
      "OlderHistory": ""
    }
  }
}

and the layout.json which was generated by creating a blank text file with the same name and dropping it onto MSFSLayoutGenerator.exe which is available for download at GitHub https://github.com/HughesMDflyer4/M...cJ4aX1KSbj55u9yHyhEi_GL1dOweaWxzsKwhzQxdJF_Bc , simply drop the blank layout.json onto the .exe:

Code:
{
  "content": [
    {
      "path": "SimObjects/Airplanes/Asobo_C150M_Aerobat_9828J/aircraft.cfg",
      "size": 2064,
      "date": 133167839862969646
    }
  ]
}
Note the size = the size of the aircraft.cfg file in bytes, the date is computer code date and I just let the .exe generate it.

EDIT: So I'm trying to match the aircraft registration font and color, and to do that means copying in the panel folder from the default aircraft and naming it panel.9828J

Then editing the panel.cfg line from:
Code:
[VPainting02]
size_mm    = 1024, 256
texture    = $RegistrationNumber
location = exterior
painting00=Registration/Registration.html?font_color=black, 0, 0, 1024, 256

to:

Code:
[VPainting02]
size_mm    = 1024, 256
texture    = $RegistrationNumber
location = exterior
painting00=Registration/Registration.html?font_color=white, 0, 0, 1024, 256

which changes the empennage font to white (note the lines in the aircraft.cfg don't change font type or color), but the under wing is still black and I'd like to turn it off completely to match Art's C150M. So I'll have to dig deeper to find out if there is a line for that for "location = "

Next will be changing the actual font type and there's some tips from BilingualHarp7 at https://forums.flightsimulator.com/t/how-to-change-font-in-a-registration/325317/15

EDIT 2:

Was able to generate the font and colors, there's some limitations with the whole system so I may need to go do a hand repaint of the aircraft to get as close as possible on the registration.

20221230010941_1.jpg
 
Last edited:
Hi folks, I have been away for a while and I have lost that useful "auto-json" tool - does anyone know where (or if) I can find that applet? search as hard as I want, it seems all iterations of this have been scrubbed from he web. Even the link in the micrsoft msfs forum seems to have been locked out. ;)

I do't know, you go away for a year stuck in CT scanners and getting various med treatments and when you come back all is changed... :)
 
Hi folks, I have been away for a while and I have lost that useful "auto-json" tool - does anyone know where (or if) I can find that applet? search as hard as I want, it seems all iterations of this have been scrubbed from he web. Even the link in the micrsoft msfs forum seems to have been locked out. ;)

I do't know, you go away for a year stuck in CT scanners and getting various med treatments and when you come back all is changed... :)
 
Brilliant to both! Many thanks guys. I'm not sure about the MSFS ayout Generator - I'm not at happy about working in the console using those archaic "DOS" commands, but the auto_json is exactly what I knew and loved before.
 
Brilliant to both! Many thanks guys. I'm not sure about the MSFS ayout Generator - I'm not at happy about working in the console using those archaic "DOS" commands, but the auto_json is exactly what I knew and loved before.
So does auto_json just build all the layout.json's in subdirectories? If so very cool.

MSFSLayoutGenerator is easy, no need for console, just drag your layout.json (even a blank one) onto the program and it updates the layout.json
 
Back
Top