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P3D v4 GVBA Boa Vista for FSX/P3D

#1
Hello guys,

we Cédrice, Cleidir, Marc and myself like to present you our common project - GVBA Boa Vista, Cape Verde Islands.
The project has been started back in 2015, but it stuck a few times because of the lack of material and limited time.

What to expect?

  • 620 km² of 40cm/px photoscenery covering the complete island
  • full autogen coverage including Cape Verde typical buildings (Huge thanks to my friend Thorsten from FSDG who gave me the permission to use his CV buildings in our project!)
  • 30 meter mesh
  • fully modelled airport (construction state: 2015-2016 → will be updated in the future to match the current state)
  • landmarks (hotels, ship wreck, old ceramic factory and more)
More information will follow within the development progress.

Please do not ask for a release date!

Now we have some screenshots for you:


















In the next development update we will show you new textures for the groundpoly, more progress on the terminal and an autogen update.

We hope you like it.:)
 
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#4
Thank you very much, guys! :)

Super! Toll! Freu mich drauf!

Könntet ihr noch einen Beta-Tester brauchen?

Looking forward to it... ;)
Ja, allerdings ist das noch weit entfernt.:rolleyes: Erst muss der Flughafen grundlegend fertig modelliert und texturiert werden. Vorher kann man noch nicht mal von einer Alphaversion reden.
 

Christian Bahr

Resource contributor
#5
Hello guys,

we Cédrice, Cleidir, Marc and myself like to present you our common project - GVBA Boa Vista, Cape Verde Islands.
The project has been started back in 2015, but it stuck a few times because of the lack of material and limited time.

What to expect?

  • 620 km² of 40cm/px photoscenery covering the complete island
  • full autogen coverage including Cape Verde typical buildings (Huge thanks to my friend Thorsten from FSDG who gave me the permission to use his CV buildings in our project!)
  • 30 meter mesh
  • fully modelled airport (construction state: 2015-2016 → will be updated in the future to match the current state)
  • landmarks (hotels, ship wreck, old ceramic factory and more)
More information will follow within the development progress.

Please do not ask for a release date!

Now we have some screenshots for you:


















In the next development update we will show you new textures for the groundpoly, more progress on the terminal and an autogen update.

We hope you like it.:)
Thomas!

Good modeling, sharp textures. Looks really good! A huge area that you are doing is a logical challenge. Good succeed :)
 
#6
Thank you very much, guys! :)

Ja, allerdings ist das noch weit entfernt.:rolleyes: Erst muss der Flughafen grundlegend fertig modelliert und texturiert werden. Vorher kann man noch nicht mal von einer Alphaversion reden.
Sieht doch aber schon wirklich super aus!
Und wenn ihr mit der Photoscenery/Autogen etc. noch irgendwie Hilfe braucht, braucht ihr es bloß sagen... ;)

As already said, it looks really fantastic!
 
#7
Thank you for the kind words, Christian! You helped me a lot! QGis is a big help for masking the photoscenery and creating the autogen. :)

Sieht doch aber schon wirklich super aus!
Und wenn ihr mit der Photoscenery/Autogen etc. noch irgendwie Hilfe braucht, braucht ihr es bloß sagen... ;)

As already said, it looks really fantastic!
Danke, wenn ich denke, dass es mir zu viel mit dem Autogen wird, melde ich mich.:D
 

Christian Bahr

Resource contributor
#12
Thank you for the kind words, Christian! You helped me a lot! QGis is a big help for masking the photoscenery and creating the autogen. :)
Well Thomas, I'm glad that some of the workshop has stuck with you. You were also very willing to learn and have understood everything well and received. If I see the pictures here so, then you know the learned to implement well :D

Not every developer has this quality. Best wishes to you and your team :)

King regards
Christian
 
#13
Again, thank you guys! :)
Well Thomas, I'm glad that some of the workshop has stuck with you. You were also very willing to learn and have understood everything well and received. If I see the pictures here so, then you know the learned to implement well :D

Not every developer has this quality. Best wishes to you and your team :)

King regards
Christian
Yeah, it wasn't easy, but I found my way. :D Keep in mind that I've "only" done the photoreal and autogen for the project (Believe me it is enough work :D). We have some great modelers in our team. Especially Cédrice made a stunning work on the terminal, parking lot and vehicles so far. Marc is currently working on the RIU hotel next to the airport and Cleidir will finish the groundpoly soon.
Thanks! Also all the best for your next project. :)
 
#15
Endlich ein bisschen Liebe in den Kapverdischen Inseln ! Freue mich viel darauf! Viel Glück!
(Is this the same team/part of the same guys as Capeverdeskies was?)
Danke, thanks!
Yes and no. As written we are a team of four people. One from the Cape Verde, two from France and me from Germany. Cleidir started Sal a few years ago, but did not finish because of extensions at the real airport. Boa Vista also got some extensions for the terminal, but we have good material to include the state of 2015/2016. The 2017 changes will follow at a later point.
 
#19
hello Matthias about the saturation of the photoreal it comes from the HDR used by Thomas during the screenshot without HDR he could have a different look ;)
Exactly what Cédrice says. I did not use PTA at this time, so I wanted to have some more colors. Don't worry, the photoscenery won't be over saturated.