Thank you for your reply, but I’m having a difficult time following your explanation. Are you suggesting that my texture that represents the “lighted” portions are encroaching on the non-lit parts? If so, that is not my problem. Please bear with me and I’ll try to convey myself better.
Your explanation would be correct
if the light “leaks” were only at the edges of my wall or only at the edges of whatever is textured
AND if I had open seams or open edges. I do not! ALL vertices are welded together and I have NO open seams on any surface. Wall vertices are welded together at all corners, and I do not have light leaks at any corner edge. Please look closely at the picture below. My light leaks are in the
center of the walls and the
center of
all faces. It is ONLY visible at night (in FSX and P3D v4) when using textures to create dark outer walls and bright inner walls. It is NOT visible in ModelConverterX on day or night modes. All of my walls (inner and outer) are separated by about one foot, so they are not touching each other. Only on night mode, ALL of my faces have a phantom edge that runs from one corner to another. It is
these edges that the light is leaking through and
(unless I’m missing something) is irrelevant what my texture is doing. My textue is completely covering this phantom “edge”!
(Tomorrow I’ll try to attach a day picture so you can see the face and texture better. )
Let’s say I create the plane below. The light leaks through ALL edges inside the entire plane regardless of my texture and regardless if I dissolve those edges or not. You would get 3 light leaks at all 3 center edges.
Using “knife tool” or loop tool, I can create new edges anywhere on this face and will consequently get a new edge where light leaks through where it previously wasn’t leaking. NO changes were made to the texture, only added new edges.
Why is light leaking through the center of a face even when it is a single face and completely covered in texture? It’s as if there is a phantom edge that is not completely sealed.
If you (or anyone) wish I can make all files available for evaluation. I sure would like to get an explanation even if it is texture related.
Thank you for your help and patience.
TB2
Ocala Flight Sim Club