This may of been addressed somewhere else here however I have not been able to find any info...
Ok I have made a model of a detailed elevated helipad.
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When I go into the attached object editor and select auto platform, I leave the filter normal upwards at 1.000 and then I select the only with material and then choose the material I want to apply the hard surface too and then it looks like this.
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The previous step is completed only after I have resized and converted the texture files where required. Then I export the model out for placement in the sim.
In the sim It looks great in my opinion, but the hard surface is about 6 feet below where it should be. Is there any way to fix this problem or manually adjust the height of the land able surface.
Note the axis indicator shows approximately where the hard surface is.
Here are some pics of my project.
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Any help or information on this problem would be greatly appreciated.
Ok I have made a model of a detailed elevated helipad.
When I go into the attached object editor and select auto platform, I leave the filter normal upwards at 1.000 and then I select the only with material and then choose the material I want to apply the hard surface too and then it looks like this.
The previous step is completed only after I have resized and converted the texture files where required. Then I export the model out for placement in the sim.
In the sim It looks great in my opinion, but the hard surface is about 6 feet below where it should be. Is there any way to fix this problem or manually adjust the height of the land able surface.
Note the axis indicator shows approximately where the hard surface is.
Here are some pics of my project.
Any help or information on this problem would be greatly appreciated.