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I have upgraded Blender to 3.1 and added the new Asobo exporter, added a MSFS collision box to a model, exported the files for the model (gltf etc) and copied to my ADE project (PackageSources), rebuilt models via User Model Manager, replaced the model in my ADE project and did the build with the output package to the community folder.
I can still taxi aircraft through my model.
Just wondering if I am doing something wrong in Blender or if ADE doesn't work with the new collision boxes - I think perhaps I am doing something wrong in Blender but just wanted to confirm that others have had success.
I can still taxi aircraft through my model.
Just wondering if I am doing something wrong in Blender or if ADE doesn't work with the new collision boxes - I think perhaps I am doing something wrong in Blender but just wanted to confirm that others have had success.
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