• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Has anyone been able to successfully use the Blender collision box

I have upgraded Blender to 3.1 and added the new Asobo exporter, added a MSFS collision box to a model, exported the files for the model (gltf etc) and copied to my ADE project (PackageSources), rebuilt models via User Model Manager, replaced the model in my ADE project and did the build with the output package to the community folder.
I can still taxi aircraft through my model.
Just wondering if I am doing something wrong in Blender or if ADE doesn't work with the new collision boxes - I think perhaps I am doing something wrong in Blender but just wanted to confirm that others have had success.
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