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Has anyone worked out the optimal height of a 'collision cube' around a scenery object?

Messages
1,685
Country
australia
I have tried altering the height of the collision cube but still my aircraft either tries to 'mount' the scenery object or the aircraft tips on its side instead of just 'bumping off' the scenery object even when the speed of contact is very slow.

My scenery object is a floating dock which protrudes from water by about 0.5 meters and I have tried a collision cube 2 meters high (the floatplane 'mounts' the floating dock) and 4 metres and the floatplane tips on its side.
I am expecting at low collision speed that the floatplane would bounce off the floating dock.

Has anyone experienced the same 'problem' and came up with a solution?

Is there any documentation on use of Collision cubes for MSFS?
 
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Messages
36
Country
us-nevada
This was a behavior I noted early on with some of the asobo autogen buildings. It was almost as if the collider would become peaked in certain places. I havent done much corner case testing with the colliders yet, was going to be digging deeper into them soon, I'll post back any useful info I find in this thread.
 
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