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HELP! How to get the correct exclusion coords

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panama
I have spent nearly 6 hours cycling through TMF Viewer, the scenery design tool, google earth and start/stop FSX (to view the result). It has been a total waste of my time BECAUSE I have not been able to work on the scenery/terrain itself due to the time spent getting the right exclusion polygon.

Too little here and it does not fill properly, too much and then a whole huge landmass appears beyond the boundaries. This must be one of the most annoying FSX features.

So... in order for me to get down to the work I want to do I would like to know if there is a tool out there where I can select my QMID area and it would spit out the correct polygon coordinates for the EXCLUSION polygon and avoid those large square landmasses. Something like that would make our scenery design more productive, perhaps I don't know where that tool is so I would like to know.

TMF Viewer only gives you 6 decimal digits for the coordinates and that is not enough usually the trimming is beyond the 6 decimal digit resolution.
 
I moved the thread here as it relates to FSX Terrain.

I don't think you understand FSX exclusion polys. An exclusion poly will delete anything it touches up to the QMID11 clip boundry. So a very tiny exclusion poly will still clip the entire water poly up to the QMID11. You exclusion poly only needs to reside within, or touch, the feature you with to exclude.

This info is in the SDK, and it has been discussed in forums. Luis Feliz Tirado has written an excellent introduction to FSX terrain design using SBuilderX.:

http://library.avsim.net/esearch.php?CatID=fsxsd&DLID=100997


I do not know if QMID gridlines can be added to Google Earth ( for FXS KML ), but it would help in determining how large a replacement water poly would need to be. SBiulderX has QMID gridlines to assist in this, as does TMFViewer. The replacement poly can overlap the QMID11 border, to insure coverage.

TMFViewer is still the only tool that can ID all the default polys and lines within any particular QMID11 bound, and still has a use for that.

In your case, it seems you would want to exclude all ines and polys within the QMID11 bounds you are working ( rebuilding the Panama area? )... so you might consider not using the -addtocells option. That would have the effect of replacing everything within the QMID11, of the type you draw. Or perhaps just not use it in your exclusions, and exclude everything within the QMID11 of the lines and polys you wish to delete.

Again, the SDK explains these options.

Dick
 
It might just be a language translation thing but all of your posts seem to have an attitude of 'This should be simple, FSX is stupid, why doesnt the SDK just read my mind and make my scenery for me'

FS is a complex program with many complimentary parts....the reason scenery design is quite complex is because scenery itself is complex. I really suggest you have a proper read of the SDK documents, do some experimentation and ask yourself lots of 'why does it do this, why doesnt it do this' questions before posting long posts of 'FSX is wasting my time'

It wont be handed to you on a plate: You need to take the time to figure it out yourself or at least study the wealth of material that has already been written.:confused:
 
Timmo:
And let me see, you think I only spent a few days trying to figure the whole thing out and that I do not have the SDK documents read and installed, right? I post here because it is a forum to post questions and because those questions have not been answered in anything else I have read or tried. Thanks for not contributing with any solution ;-)

Rhumba:
Thanks for this excellent piece of information. I wasn't sure if Terrain was the right forum because I thought it was for mesh-related stuff only. The exclusion is clearer now, the confusion arised from that fact that in my area of interest TMF subdivides certain (but not all) QMID11 into smaller shapes, sometimes of irregular form so it was not clear how the exclusion worked there.

However you also touch the point I was bringing up, how much for the fill only well in this case as you point out overfilling (but not too much) does the job.
 
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Yep.

Overfilling slightly does the job, using the freeware tools.

It would be nice if we had a function to clip polys and lines to the QMID11... SBuiderX or KML XML. Then we could overdraw, and clip them back to clean it up. The commercial GIS applications can do this with shapefiles.

DIck
 
I help where I can but i cant in this situation.

Im certainly not saying 'dont post', that wouldnt help anyone....just some of your 'questions' seem to be worded almost as 'accusations'..
.....perhaps by changing the 'tone' of your posts to something more positive you may get more help???:D
 
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