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First of all I want to thank Don for his most recent ADE-GP tutorial. It has answered a lot of question I previously had.
Now on to my question
I am new to texture creation and PS (CS2) (can't afford the new versions) and I am trying to make a custom texture for parking signs. I need to make them with black lettering on yellow. I think I was able to make the mipmapped dxt for the Texture folder but for some reason I cannot make the 24 bit version for the Textures_dpy folder.
Also I could use some pointers on how to make a weathered texture using PS and the GP editor. I don't fully understand how adding the alpha allows for a weathered appearance. I am confused as to whether I should make a layered texture like appears in Bill Womack's excellent tutorial that uses Gmax or do something else and where do designers find the fonts for the texts? All the ones in PS don't come close to what I find in the included textures. I am running P3DV3 and ADE 171_6169_beta if that helps.
All advice greatly appreciated.
Thanks guys
Tom
Now on to my question
I am new to texture creation and PS (CS2) (can't afford the new versions) and I am trying to make a custom texture for parking signs. I need to make them with black lettering on yellow. I think I was able to make the mipmapped dxt for the Texture folder but for some reason I cannot make the 24 bit version for the Textures_dpy folder.
Also I could use some pointers on how to make a weathered texture using PS and the GP editor. I don't fully understand how adding the alpha allows for a weathered appearance. I am confused as to whether I should make a layered texture like appears in Bill Womack's excellent tutorial that uses Gmax or do something else and where do designers find the fonts for the texts? All the ones in PS don't come close to what I find in the included textures. I am running P3DV3 and ADE 171_6169_beta if that helps.
All advice greatly appreciated.
Thanks guys
Tom