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Help ! ! ! SBuilderX unable to do simple flatten in San Diego

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unitedstates
I have tried & tried and I guess I just don’t get it.
First of all let me explain what I was doing in FS9. I decided to roll the scenery back for San Diego to 1959. Using Cal Classics scenery, which modified the San Diego Airport and excluded the FS9 scenery of high-rise buildings. I then “flattened” the center of town to a level of 7 feet above sea level. The real San Diego has a street called Broadway that starts at the water line 7 feet above sea level and gently climbs to 67 feet when you go east for about 14 blocks. I used FlattEx, which was real simple. I just got the four points E-W-N-S of the area I wanted to flatten and plugged in the text into the scenery.cfg file. Worked great and then I used FSDS to model my objects buildings, streets, people, traffic lights, etc. I than used EZ-scenery to place the objects on my flattened downtown and behold a great representation of downtown San Diego 1959.
I decide to step up in the world and bought a bigger and better computer. Dell 531, Processor AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, 2310 Mhz, 2 Core(s), 2 Logical Processor(s) 2 gig ram with Vista Home Premium, went out and bought FSX Deluxe. Installed FSX and SDK, patched both with new SP1’s and started to move my scenery over to the new San Diego.
CalClassic scenery worked great no real problems except one bridge (Coronado Bridge) was not flattened.
Upgraded my FSDS V3 to V3.5 that seems to work OK.
Found out EZ-Scenery will not work in FSX
Found out FlattEx will not work in FSX
OK now I started to do my homework and down loaded SbuilderX in order to do some very minor modifications to the area. First I read the tutorial but found out that most of the tutorials deal with very complex changes such as creating new scenery of drastically modifying the scenery. What little I could understand was that I could use SbuliderX to create a small poly to flatten the area of downtown San Diego. If I understand this correctly the program would create a bgl file that I could add to my scenery add-on folder.
Now I open Sbuilder, I opened FSX. I positioned my aircraft at the four points of the poly. I created the poly on the SbuilderX screen, although I could not see the map in SbuilderX only on the topdown view of FSX. I created the poly set each point 7 feet above sea level, selected the poly each point turned green? Went to compile menu but the menu keeps saying I did not select any object. I went back and fort many times trying to figure out why SbuilderX does not recognize my selected poly and finally gave up.
Help
Can any one give me the correct steps to just create a small flatten area downtown San Diego and a small exclude to wipe out the bridge going over the bay. I am getting brain dead.
I think I just don't get it when it comes to SBuilderX and minor mods to scenery.
 
You're almost there, don't give up hope!

You missed one step in the compile process, telling it what to compile. Choose Select \ All Polygons, then click the Compile button. You'll end up with a nice little BGL file.

If I can explain why this additional step, when all you want to do is compile one polygon? SBuilder(X) will allow your file to have many different types of scenery items, which are processed as different types of BGL files. So the designer necessarily put in the need to specify what type of scenery file to compile.
 
Thanks for the reply but that is exactly the step I am having a problem with. When I go to the compile step. It says I have not selected anything. I go back and on the menu I click select poly. That did not work even when the points changed color indicating I did select the total poly. I even clicked or used the mouse to select the poly and the same thing.
But I think something is wrong. When I go to compile all the "types" are ghosted. Is that normal?
 
Hello,

You can set the altitude of each point or you can set the altitude of all points just at once. Right click on the edge of a polygon to get access to the polygon properties. When you right click on a vertex you get access to the properties of that particular point.

So what you need is to tell SBuilderx the type of polygon you want. You can have different types of polygons. Get the properties of the polygon and scroll down in the window until you see the flatten's group. Please try one of those. Then click again over a border( edge not point) to select the polygon and Compile.

Kind Regards
 
Luis
Your first sentence "Right click on the edge of a polygon to get access to the polygon properties" did it !!!! Thanks. I am not sure if I would have figured that out for a long time. I was able to compile the bgl file. At least now I can move forward with some trial and error stages. Hopefully I will be able to get to my final point. Thanks again.
:)
 
Luis
Your first sentence "Right click on the edge of a polygon to get access to the polygon properties" did it !!!! Thanks. I am not sure if I would have figured that out for a long time. I was able to compile the bgl file. At least now I can move forward with some trial and error stages. Hopefully I will be able to get to my final point. Thanks again.
:)

Hello,

I am happy that you get it working,

Regards,

Luis
 
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