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FSX help with my water mask

Hello, everyone!Thank you for browsing my post at first!
I'm now making a satellite photo for my airport follow this tutorial https://www.flightsim.com/vbfs/show...ry-for-FSX&s=9f27fe4324e81f0d283d17b8e9b6350e. At the PART III - Watermasks and Blendmasks (continued), he tells me how to make the Watermasks. I've make an Alpha for the Watermasks. But when I get in the game, as you can see Figure 1, the water looks like melted tin, it's not real at all.
The Figure 2 is the resample code for photoreal images with watermask, and the Figure 3 is its Alpha. The Figure 4 is the result that I want.
So can you tell me how to make the water of satellite photo real?
Thank you everyone!
1.jpg
Figure 1

2.jpg
Figure 2

3.jpg
Figure 3

4.jpg
Figure 4
 
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you have to play with the grayscale values for the alpha. how much you want the photoreal show or how much you want the default wáter show, you know, black totally transparent. White totally opaque, and in between the grayscale
 
you have to play with the grayscale values for the alpha. how much you want the photoreal show or how much you want the default wáter show, you know, black totally transparent. White totally opaque, and in between the grayscale
Thank you for your replying! I know a little bit of what you said. What I want to show in the game is just like the Figure 5, the red arrow point to. You can see this lake looks reality. I need to show the photoreal 100%. So I painted black the water, but the water just like the Figure 1 shows. So what I need to deal with it? Thank you again!

5.jpg
Figure 5
 
you will need it be White to show the photoreal, but if you want to keep some default specular and reflections of the default fsx wáter it should be not totally White. it would be a Little of trial and error. I have no made too much wáter blending mask so can't say exactly but it could be de theory.
 
you will need it be White to show the photoreal, but if you want to keep some default specular and reflections of the default fsx wáter it should be not totally White. it would be a Little of trial and error. I have no made too much wáter blending mask so can't say exactly but it could be de theory.
Thank you very much!!!
 
The water mask should be completely black where the water is. The blend mask should be some shade of grey where the water is.
 
Not sure if this will work but possibly worth a try.

If you change the water class under those bodies of water, to one of the inshore brownish WCs, and then follow the the above, it might provide the look you are going for.

For those more experienced, if I am "out to lunch" with this idea, let me know. :)


Sent from my iPad using Tapatalk
 
I think the BGL is being stored here:
C: \ Program Files (x86) \ Lockheed Martin \ Prepar3D v3 SDK 3.4.22.19868 \ Environment SDK \ Resample Examples \ Output

But my BGL is not included.
I will do everything again and then we will see.

Grtz
Peter
 
I think the BGL is being stored here:
C: \ Program Files (x86) \ Lockheed Martin \ Prepar3D v3 SDK 3.4.22.19868 \ Environment SDK \ Resample Examples \ Output

But my BGL is not included.
I will do everything again and then we will see.

Grtz
Peter

The destination of your .bgl is defined by the .INF file.

[Destination]
DestDir = "." <----------
DestBaseFileName = "Nauru"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85

If you copied the .INF from that forum, the .bgl should be created in the same folder as Resample or the .INF file. (I have both on the same folder, so I don't know in which one it's created.)

If you can't find it try to execute Resample.exe as admin. In my case, If I don't, it just won't create a .bgl.
It's easy to know if that's the case... Once you copy the .INF to Resample, do you see Command Prompt open for a couple of minutes or it disappears right away? If it does, then execute it as admin.
 
Yeah!

I got him .
I was searching everywhere except in the resample folder / INF folder.

Thx Hugo

Grtz
Peter
 
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