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Here's a tip for those who don't know! ( A way of Importing Orthoimagery into Blender for accurate scaling).

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unitedkingdom
So I've been learning how to make sceneries now for just over 3 weeks now and after a long-winded way of importing Google Earth imagery into Blender through one of the many ways which was as shown by Mr. Womack of IBlueYonder in his Youtube series on how to make sceneries - basically using SimBuilderX to create the image, then using ModelConverterX to determine how long and how wide that image should be inside Blender....

Well yesterday I put a theory to the test (not very creative I know, but it worked). I went onto Google Earth (I use the web version but this also works on the desktop app and on G maps too I think), and navigated to a part of the airfield I wanted to make imagery out of to put into Blender, I then measured the length and width of the imagery using the ruler icon on the left side, noted the distance down (in meters) and took a screenshot using "Snipping Tools" (already installed on Windows PCs) saved that image and used the "Import Images as Planes" plugin in Blender to bring the screenshot in. Then finally put the distance in I noted down into the X and Y distance parameters of said Image in Blender and what took me 5 mins to do it now takes 1 minute!

Any questions? You know what to do!

Hope this helps.
 
That's exactly how I do it too :) got the idea when doing a Grenade blender tutorial. They use the reference pic basically in the same way so I thought that i could simply measure the visible pic and create an object in a certain scale to be able to match the photo.

The way Bill Womak showed it didn't work for me, if I choose google as source it didn't show anything besides the very first world map pic. Zooming didn't reload new data so I had to come up with this method.

Works well and takes a few min only
 
That's exactly how I do it too :) got the idea when doing a Grenade blender tutorial. They use the reference pic basically in the same way so I thought that i could simply measure the visible pic and create an object in a certain scale to be able to match the photo.

The way Bill Womak showed it didn't work for me, if I choose google as source it didn't show anything besides the very first world map pic. Zooming didn't reload new data so I had to come up with this method.

Works well and takes a few min only

If you are referring to SBuilderX, then you have make sure you click the View tab and have the view background checked to view.
 
Thank you Pyscen. I think I've did that. I'm not fully sure but as far i remember Bill mentioned this step in the tutorial and i did it.

On some tries it worked for around 30 sec to a minute and it slowly loaded but i never had the time to actually move the map to my airport, before that it always stopped reloading and was stuck with a white image.

It may have been a router thing though, i have to restart it all few weeks, otherwise it will cause issues with certain things that need the web.
 
Here's a suggestion .. don't use the metric system to measure heights in google earth on the web. If you use the imperial system, you get higher resolution feet instead of meters in the bottom right hand corner of the window. In fact, the improvement factor is 3X +
 
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There's an easier way to do this, you can use BlenderGIS to import satellite imagery directly and have it handle scaling for you. It can also automatically place multiple tiles so you can create a mosaic covering large areas at high resolution. Saves a lot of time and effort.
 
There's an easier way to do this, you can use BlenderGIS to import satellite imagery directly and have it handle scaling for you. It can also automatically place multiple tiles so you can create a mosaic covering large areas at high resolution. Saves a lot of time and effort.
I found the scaling to be inaccurate when using BlenderGIS. Otherwise it would be the go-to for me.
 
So I've been learning how to make sceneries now for just over 3 weeks now and after a long-winded way of importing Google Earth imagery into Blender through one of the many ways which was as shown by Mr. Womack of IBlueYonder in his Youtube series on how to make sceneries - basically using SimBuilderX to create the image, then using ModelConverterX to determine how long and how wide that image should be inside Blender....

Well yesterday I put a theory to the test (not very creative I know, but it worked). I went onto Google Earth (I use the web version but this also works on the desktop app and on G maps too I think), and navigated to a part of the airfield I wanted to make imagery out of to put into Blender, I then measured the length and width of the imagery using the ruler icon on the left side, noted the distance down (in meters) and took a screenshot using "Snipping Tools" (already installed on Windows PCs) saved that image and used the "Import Images as Planes" plugin in Blender to bring the screenshot in. Then finally put the distance in I noted down into the X and Y distance parameters of said Image in Blender and what took me 5 mins to do it now takes 1 minute!

Any questions? You know what to do!

Hope this helps.
Thats how I do it too. Works great and its EZ!
 
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