• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Hierarchy Viewer becomes Hierarchy Editor

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
31,853
Country
netherlands
The Hierarchy Viewer of ModelConverterX has been renamed to Hierarchy Editor now. As the new name suggests you can now also make changes in this editor.

I have added support to change the visibility condition and mouse rectangle of nodes now in this editor. If you click on the name of the currently assigned value, you will get a drop down box where you can select which visibility condition or mouse rectangle you want to use. The content of this drop down box is based on your ModelDef.xml file. If you select the top item named “None” from the list, then the node will have no visiblity condition or mouse rectangle assigned.

So this allows you to add, remove or change those items for each node of your model. Hopefully this is a useful addition and if there are other suggestions on how to improve the hierarchy editor just let me know.

Image2015-10-04-1214.27.954.jpg


Continue reading...
 
Top