HI I am learning this process using Bill Womack tutorial,with little luck. Could use some help.
I created my xl spread sheet with the 4 lat and long quadrants. Found the average as explained.
Opened MCX and placed the 2 averages in the default Lat and Long. Opened Coordinate Converter in special tools. The tutorial by Bill Womack and the you tube tutorial by revrengary tell me that my reference points come up automatically. Mine show all 0's I have to manually place everything.
I get 4 digit numbers for my flat earth. x;1897.579 y;1645.099
I am proficient in Gmax so the next step was easy. BUT; When I textured my plain with my 24bit BMP it comes out very pixelated. as in pic. Is there something I am doing wrong or is this a setting in Gmax that I need to have set up. MY Gmax is set to 3d using my Gforce 580 drivers.
First off I cand figure why my Coordinate Converter doesn't show the reference points automatically as detailed, and secondly why my textured plain is so pixelated. I used the same image that I used for laying my photo real ground textures over the airport using SbuilderX at LOD17.
Any help here would greatly be appreciated.
Thanks Al
www.flightontario.com
I created my xl spread sheet with the 4 lat and long quadrants. Found the average as explained.
Opened MCX and placed the 2 averages in the default Lat and Long. Opened Coordinate Converter in special tools. The tutorial by Bill Womack and the you tube tutorial by revrengary tell me that my reference points come up automatically. Mine show all 0's I have to manually place everything.
I get 4 digit numbers for my flat earth. x;1897.579 y;1645.099
I am proficient in Gmax so the next step was easy. BUT; When I textured my plain with my 24bit BMP it comes out very pixelated. as in pic. Is there something I am doing wrong or is this a setting in Gmax that I need to have set up. MY Gmax is set to 3d using my Gforce 580 drivers.
First off I cand figure why my Coordinate Converter doesn't show the reference points automatically as detailed, and secondly why my textured plain is so pixelated. I used the same image that I used for laying my photo real ground textures over the airport using SbuilderX at LOD17.
Any help here would greatly be appreciated.
Thanks Al
www.flightontario.com