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High-Res Phototextures without resample.exe

Horst18519

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I'm doing a scenery with phototextures using the resample for fsx. As I only use a resolution of 2m/pixel I want to increase the resolution for the airport area.
So I decided to use a high-res Max-Poly as an overlay. I had to divide it into 9 segments (each 1024x1024) and the result looks just fine - but at the fits I have very annoying lines which I cannot get rid of.

Is there some secret about this?
 

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Hi Thorsten;

With fs9, we all struggled with this. Volumes have been written. Folks have worked with mips, or no mips and worked with avoiding the use of the outside rows of texture pixels as the primary areas for effort.

I generally find success with the latter, Seems like gmax doesn't give full color value to the outermost row of pixels in a texture.

If perfection at the edges is the goal, I generally resample my image down to 2 less pixels per side, and then duplicate the outside row, so It can be eliminated from the poly without disturbing the join area.

With fsx we have the round earth issue to add to our challenge.

Good luck!
Bob
 
Bob, thanks for that nice idea. :)

I use a flatten on my airport so the round earth doesn't seem to cause problems.

I'll report on my progress.
 
Erm, yes, now that you say it... :eek:

Well, as the runways are not too long that doesn't matter much. Thanks for the reminder anyway - that explains something of my issues with the groundpolys.
 
Hi Thorsten,

Why don't you make the higher resolution part with resample as well? I think I would not go back to the old polygons now that we can go up to 7 cm with the mesh terrain (only tried till 20 cm myself though) :).
 
Actually I thought 1m/pixel was the barrier we cannot break through using resample. Would be great if that was a wrong information.

Of course that would also mean mathematics, in which I'm not so used anymore. But it would be a nice opportunity to practice it once again. :D
 
Arno, Thorsten...you'll find the appearance on the ground is not acceptable using 7cm photoreal, so it depends on what you want out of the high res area. If you only want appearance to be high res from low altitude, sure. If you want the markings to be visible from the oblique angle as in taxiing around....the polygon is still the way to go.
 
Hi Bob,

Of course, for markings I would never uses photos alone. For that 7 cm resolution is not good enough. But if we are talking just about aprons, grass and stuff like that it should work.
 
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