Hi again GaryGB!
I'm sorry but I'm not sure what is CVX vector objects, as I'm new to develop Mesh.
Here's the picture inside Global Mapper, that is Toba Lake in Sumatera, Indonesia. The biggest lake in Indonesia and South East Asia.
(Image not included in quote)
I'm using SRTM 1 Arc-Second Global
Here's the coordinate
(Image not included in quote)
I'm sorry but I can't attached the files because that's too big
Please let me know if I'm wrong with those info
Hope you have some magic there
Indeed,
Lake Toba is what I had identified in Google Earth prior to your latter post above.
https://en.wikipedia.org/wiki/Lake_Toba
https://tools.wmflabs.org/geohack/g...98.88_E_region:ID_type:waterbody_scale:500000
Google Earth Desktop Edition:
https://tools.wmflabs.org/wp-world/earth.php?long=98.88&lat=2.68&name=Lake_Toba
While I admire Matthias' mastery of numerous aspects of scenery creation required to generate the large areas of FS scenery he has so generously shared with the FS Community, in this particular case, I must respectfully
disagree with the method he suggested above to change display of an individual
local CVX vector water body by making an edit to a terrain object definition in Terrain.Cfg which will affect
ALL such water bodies throughout the entire FS world.
If the method Matthias alludes to above is implemented properly by
very careful end users of a distributed scenery, that method may not be a concern if the end user flies heavies at high altitudes, and is typically paying attention to instrumentation inside the limited scope of a cockpit camera view on approach / takeoff at low altitudes in FS scenery.
However, IIUC, from your initial posts here at FS Developer, you want to make custom terrain mesh because you wish to more accurately represent the landscape seen on approach / takeoff at low altitudes in your scenery.
To more accurately represent that CVX water body in your scenery, there is a 'shortcut' method in Global Mapper.
Let me know if you would like to learn more about this shortcut method to derive a polygon from elevation data in Global Mapper.
NOTE: I can view that data in Global Mapper, so it is
not needed to attach or link to the image on a download web site.
To learn procedures to make more accurate scenery in
local FS world areas, you may wish to review this tutorial:
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
To make more accurate FS scenery, you are likely to also encounter these topics at some point as well:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
GaryGB