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So, I've spent weeks, literally, trying to remove the stock terminals that are in KCLE. I am using ADE to create and save a redesigned airport, even the third party add-ons have wrong layouts and they all use the same stock library objects. So, my problem is that if I use the stock terminals in my redesigned airport, then I get duplicate terminals when in the sim because KCLE is part of a large .bgl (APV26170.bgl/OBX26170.bgl) and therefore cannot be turned off. So, I even tried creating a duplicate of the stock airport to use as an exclusions airport. I tried creating an exclusion rectangle for both terminals and setting it to library objects, also tried just deleting them. To more accurately coincide with the photo real scenery that I am using for KCLE, I had to scale up, rotate, and move the stock terminals that are in my redesigned airport.
I'm at a loss at this point, it seems like ADE won't do the exclusion with P3D V 4.5, and deleting the terminals doesn't work either. I also tried saving a copy of OBX26170.bgl in my scenery folder and renaming it, and then setting ADE to use that file instead for library objects, but that didn't work either, probably since the GUIDs are still the same.
I am seriously considering building my own terminals in Blender, which has a steep learning curve. What I would really like to do is modify the stock terminals (shape etc.), give them a new GUID (for personal use of course!). But I don't think there is a way to get those models out of the OBX26170.bgl, does anyone know anything about this as well?
Any help would be appreciated, this is my first attempt at this, but I have been buried in it for almost a month's worth of research, I have come really far with all the other redesign aspects of the airport (to match the photo real background image), so I think I am beyond entry level (maybe!). I'm using ADE 1.78 Pro. My initial reason for wanting to redesign is that the stock airport is completely wrong (it still shows runway 6C!), and each add-on I bought or downloaded as freeware has outdated information/design flaws in them! So, I fly into KCLE using the latest Aerosoft A320 Pro, which I love, but it is using the latest Navdata in it's FMS, so there is a huge mismatch on approach for example!
I'm at a loss at this point, it seems like ADE won't do the exclusion with P3D V 4.5, and deleting the terminals doesn't work either. I also tried saving a copy of OBX26170.bgl in my scenery folder and renaming it, and then setting ADE to use that file instead for library objects, but that didn't work either, probably since the GUIDs are still the same.
I am seriously considering building my own terminals in Blender, which has a steep learning curve. What I would really like to do is modify the stock terminals (shape etc.), give them a new GUID (for personal use of course!). But I don't think there is a way to get those models out of the OBX26170.bgl, does anyone know anything about this as well?
Any help would be appreciated, this is my first attempt at this, but I have been buried in it for almost a month's worth of research, I have come really far with all the other redesign aspects of the airport (to match the photo real background image), so I think I am beyond entry level (maybe!). I'm using ADE 1.78 Pro. My initial reason for wanting to redesign is that the stock airport is completely wrong (it still shows runway 6C!), and each add-on I bought or downloaded as freeware has outdated information/design flaws in them! So, I fly into KCLE using the latest Aerosoft A320 Pro, which I love, but it is using the latest Navdata in it's FMS, so there is a huge mismatch on approach for example!
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