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I want to use some of my own image textures to replace some stock ground images. I think this is the way to do it.?
Yes I use the Inspector and select Add Asset Group but which 'type' do I then select? Custom?
And what else do I need to do? I assume this creates a 'material' folder in PackageSources and a subfolder Texture (capital T and no s)?
I have seen a tutorial how to create the required folder manually and then edit the xml file in the PackageDefinitions folder but thought using devmode would be easier.
Thanks
John
Yes I use the Inspector and select Add Asset Group but which 'type' do I then select? Custom?
And what else do I need to do? I assume this creates a 'material' folder in PackageSources and a subfolder Texture (capital T and no s)?
I have seen a tutorial how to create the required folder manually and then edit the xml file in the PackageDefinitions folder but thought using devmode would be easier.
Thanks
John