Not sure if this is the place for this. Please move if not.
Ok so I am trying to make photoreal scenery and chose the island of Mauritius to recreate using a tool called Ortho4XPFSX. Sorted all the problems with regard to autogen using scenProc, but came across this problem.
The image below is from the FSX default scenery of Port Louis in the North west corner of Mauritius:
This image below is the screen dump from FSX with the photoreal scenery installed:
I have marked the areas I noticed some weird things
1. When I come in close I can see the outline of waves breaking inland - those white lines in the upper left arrow are the waves breaking inland. This is because the underlying FSX original scenery has the coastline wrong, and the waves are breaking onm that coastline ignoring the photoreal coastline.
2. The photoreal scenery shows correctly but the original FSX scenery is showing in the area where the Google photoscenery has a water mask.
The imagery from google for this area is correct as is the water mask as below(not the full images but cropped for this post).:
These images and masks are used by Resample.exe and a .INF file to create a BGL for this area.
However what I found out is that the underlying Original scenery of FSX is showing thru in the areas where my water masks are and also the waves are showing thru breaking on the Original FSX shoreline.
So I need to remove or edit that original scenery - not sure if it is (terrain or landclass or mesh or whatever) so that my photoscenery shows properly without these odd things showing.
I hope I explained the problem correctly, if not please say.
How do I edit/remove the original scenery so that the underlying scenery does not appear thru the watermasks and waves do not break inland and what tools can I use?
I think I need to edit the terrain to follow the new correct contours of the satellite map.
Thanks
Ok so I am trying to make photoreal scenery and chose the island of Mauritius to recreate using a tool called Ortho4XPFSX. Sorted all the problems with regard to autogen using scenProc, but came across this problem.
The image below is from the FSX default scenery of Port Louis in the North west corner of Mauritius:
This image below is the screen dump from FSX with the photoreal scenery installed:
I have marked the areas I noticed some weird things
1. When I come in close I can see the outline of waves breaking inland - those white lines in the upper left arrow are the waves breaking inland. This is because the underlying FSX original scenery has the coastline wrong, and the waves are breaking onm that coastline ignoring the photoreal coastline.
2. The photoreal scenery shows correctly but the original FSX scenery is showing in the area where the Google photoscenery has a water mask.
The imagery from google for this area is correct as is the water mask as below(not the full images but cropped for this post).:
These images and masks are used by Resample.exe and a .INF file to create a BGL for this area.
However what I found out is that the underlying Original scenery of FSX is showing thru in the areas where my water masks are and also the waves are showing thru breaking on the Original FSX shoreline.
So I need to remove or edit that original scenery - not sure if it is (terrain or landclass or mesh or whatever) so that my photoscenery shows properly without these odd things showing.
I hope I explained the problem correctly, if not please say.
How do I edit/remove the original scenery so that the underlying scenery does not appear thru the watermasks and waves do not break inland and what tools can I use?
I think I need to edit the terrain to follow the new correct contours of the satellite map.
Thanks



