How Do I Make a Shiny Chrome Texture with Paint.NET for FSX?

I'm just about finished with a re-paint I made for the LHC Piper Pacer 180, and I'd like to add chrome to the prop spinner and the prop blades, but I'm not exactly sure how to do that with Paint.NET and make it work in FSX. Any help?
 

tgibson

Resource contributor
Create a dark alpha channel and you should get chrome if the parts are tagged for reflections. If paint.net won't do that automatically, create a separate alpha channel image and add it using DXTBmp.
 
If you're not happy with the result, spend some time to read up on the generation of a FSX cubemap for the environment. I found that creating a new env map made everything look nicer immediately.
 

tgibson

Resource contributor
For chrome I specify the default GlobalEnv_AC_Chrome.dds environment texture. Then I actually use the one by Bob Rivera at AVSIM (placed into each livery's texture folder). globalenv_texturesv1.zip at AVSIM. It looks even better.
 
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