• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

How Do I Make a Shiny Chrome Texture with Paint.NET for FSX?

I'm just about finished with a re-paint I made for the LHC Piper Pacer 180, and I'd like to add chrome to the prop spinner and the prop blades, but I'm not exactly sure how to do that with Paint.NET and make it work in FSX. Any help?


Resource contributor
Create a dark alpha channel and you should get chrome if the parts are tagged for reflections. If paint.net won't do that automatically, create a separate alpha channel image and add it using DXTBmp.


Resource contributor
If you're not happy with the result, spend some time to read up on the generation of a FSX cubemap for the environment. I found that creating a new env map made everything look nicer immediately.


Resource contributor
For chrome I specify the default GlobalEnv_AC_Chrome.dds environment texture. Then I actually use the one by Bob Rivera at AVSIM (placed into each livery's texture folder). globalenv_texturesv1.zip at AVSIM. It looks even better.