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Hello,
this might not be the right question but from what I understand, using model converter x you don't need to edit any .asm files. I could be wrong, but the confusing part is that in the .asm files I can change from .bmp to .dds so that it will appear in FS. However, since I cannot generate any .asm files using the fsx gamepack, how am I supposed to change the texture from a .bmp to a dds so that model converter x can see it? GMAX cannot read .dds files so therefore I load .bmp. However, model converter cannot read the .bmp in the .mdl so I am confused. Whenever I open the .mdl I get a checkered board pattern and get a failed to load texture in the event log.
this might not be the right question but from what I understand, using model converter x you don't need to edit any .asm files. I could be wrong, but the confusing part is that in the .asm files I can change from .bmp to .dds so that it will appear in FS. However, since I cannot generate any .asm files using the fsx gamepack, how am I supposed to change the texture from a .bmp to a dds so that model converter x can see it? GMAX cannot read .dds files so therefore I load .bmp. However, model converter cannot read the .bmp in the .mdl so I am confused. Whenever I open the .mdl I get a checkered board pattern and get a failed to load texture in the event log.