Saw a post regarding ground polys and much discussion about slicing or dividing the photoreal texture into 100m squares. But can't find those threads at this particular time. Anyway my question/questions: how do you do that?
First, I tried reinstalling the gmax from FS2002 (from the discussion it seems a better app for making ground polys) and was unable to register it (is there a hack for that??)
Second, used the Gmax from FS2004 and got as far as making a plane but not sure how to put the photoreal texture onto it. If this is very elementary, could you at least point me in a direction as to where this is explained; that is using a photoreal texture in GMax and then the slicing into 100m grids.
For the photoreal process, I haven't been able to figure out the FSX procedure (it ain't simple for me), but instead I use the FS2004 SDK and Christian Stocks app and make a square of four LOD13 tiles to overlay the airport. Anyway, the photoreal tiles don't lay flat enough and seem to interfere with the placing of objects and "bleeding" thru the AFCAD stuff.
Douglas
First, I tried reinstalling the gmax from FS2002 (from the discussion it seems a better app for making ground polys) and was unable to register it (is there a hack for that??)
Second, used the Gmax from FS2004 and got as far as making a plane but not sure how to put the photoreal texture onto it. If this is very elementary, could you at least point me in a direction as to where this is explained; that is using a photoreal texture in GMax and then the slicing into 100m grids.
For the photoreal process, I haven't been able to figure out the FSX procedure (it ain't simple for me), but instead I use the FS2004 SDK and Christian Stocks app and make a square of four LOD13 tiles to overlay the airport. Anyway, the photoreal tiles don't lay flat enough and seem to interfere with the placing of objects and "bleeding" thru the AFCAD stuff.
Douglas