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I am new to scenery design, just getting up to speed with ADE.
In one small area near an ADE-improved airport (CSU3 Saint-Hyacinthe), UTX has inserted roads with no autogen buildings (there are a couple of trees, but no houses). In reality, this is a housing development near Sainte-Madeleine, with lots of small bungalows. It's probable that there were no buildings there when FSX and UTX were released 'way back in 2006.
Is there any way I can correct the autogen to add houses to this small area?
If so, what would be the best approach for a newbie? I suppose I could use ADE to add individual houses, but is there a smarter way? Is the Annotator the best tool? SBuilderX?
Your ideas would be appreciated.
In one small area near an ADE-improved airport (CSU3 Saint-Hyacinthe), UTX has inserted roads with no autogen buildings (there are a couple of trees, but no houses). In reality, this is a housing development near Sainte-Madeleine, with lots of small bungalows. It's probable that there were no buildings there when FSX and UTX were released 'way back in 2006.
Is there any way I can correct the autogen to add houses to this small area?
If so, what would be the best approach for a newbie? I suppose I could use ADE to add individual houses, but is there a smarter way? Is the Annotator the best tool? SBuilderX?
Your ideas would be appreciated.