FSXA How to add effect parameter to BGL lights ?

Hi Arno and everybody,
This is the first time I make lights in FSX so I don't know if it would be different with FS9 method or not . In GMax, I created a light poles with several boxes and mapped them with the map named LIGHT_NAV_ . I exported them using FS2k4 gamepack and then loaded to MCX . However, how can I fix the BGL_Light (like MDLTweaker) and add the conditions (the lights will apprear in dusk/dawn/night) to these objects ? :confused:
Thanks a lot
Trieu Pham


Staff member
FSDevConf team
Resource contributor

ModelConverterX doesn't support creating BGL_LIGHT lights yet. So if you export the object it will create effects instead. To these effects conditions can be added in the usual way.