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Hi!
I'm fairly new into Blender. Started using it 2 week ago, trying to create a rather simple terminal, or I thought would be simple.
I did some basic modelling and tried to add, and export some textures but I got stuck, and don't know how to proceed from this point on.
Here's my issue, in image.
You will notice that Plane 001, Plane 002 and Plane 010 are hightlighted.
What I would like to do with them, is export the textures separately, so I can add environement maps over them using ModelConverterX.
I would like to create window textures for the 2 planes leaning to the left (in Ortho view), and add solar panel textures to the one on top.
I don't want to merge everything into one big image file and add the env. map over the non-selected objects in my image. Just Plane 001, Plane 002 and Plane 010.
I don't need anything too fancy. Just 3 separate texture files for the 3 planes (so I can add env. maps on them, separately, using McX), and one big UV map for the rest.
The terminal structure itself is large too, about 520 meters in lenght, 20 or so meters in width.
Here is the link to my .blend project. https://we.tl/t-wHHCAkRx8F The link takes you to the WeTransfer website. Just click on download. (The file will be automatically deleted after 7 days from the WeTransfer link.)
Feel free to use it, even for your own projects if you wish. If anyone can do what I wish with random images as an example using my .blend file and send it back to me via WeTransfer (or whatever sharing website you like), please feel free to do so. Or even a quick video tutorial, I would be very grateful.
The modeling is easier than the texturing for me, even though I'm sure my workflow is far from being ideal. I'm still trying to learn.
Thank you.
I'm fairly new into Blender. Started using it 2 week ago, trying to create a rather simple terminal, or I thought would be simple.
I did some basic modelling and tried to add, and export some textures but I got stuck, and don't know how to proceed from this point on.
Here's my issue, in image.
You will notice that Plane 001, Plane 002 and Plane 010 are hightlighted.
What I would like to do with them, is export the textures separately, so I can add environement maps over them using ModelConverterX.
I would like to create window textures for the 2 planes leaning to the left (in Ortho view), and add solar panel textures to the one on top.
I don't want to merge everything into one big image file and add the env. map over the non-selected objects in my image. Just Plane 001, Plane 002 and Plane 010.
I don't need anything too fancy. Just 3 separate texture files for the 3 planes (so I can add env. maps on them, separately, using McX), and one big UV map for the rest.
The terminal structure itself is large too, about 520 meters in lenght, 20 or so meters in width.
Here is the link to my .blend project. https://we.tl/t-wHHCAkRx8F The link takes you to the WeTransfer website. Just click on download. (The file will be automatically deleted after 7 days from the WeTransfer link.)
Feel free to use it, even for your own projects if you wish. If anyone can do what I wish with random images as an example using my .blend file and send it back to me via WeTransfer (or whatever sharing website you like), please feel free to do so. Or even a quick video tutorial, I would be very grateful.
The modeling is easier than the texturing for me, even though I'm sure my workflow is far from being ideal. I'm still trying to learn.
Thank you.