Hey guys, I finally managed to convert the FS9 library to FSX due to the help of hcornea. All is working well and the textures are like they should.
Now I have just a problem. Our scenery (Saarlouis-Düren) has a lot of trees around the whole airport. As we placed them through Instant Scenery, we only have a BGL which includes all the placement content.
I just copied the file from the FS9 version to the FSX scenery folder and nothing happened, which means that there are no trees. So only copying the BGL's is not working.
I tried to decompile the placement BGL with NewBGLAnalyzer and then to edit the GUIDs, because the GUID is in FS9 like this:
2152419d4e2b57fa8de7cbaffdf59807
but in FSX like this:
2152419d-4e2b-57fa-8de7-cbaffdf59807
Then to recompile the file with BGLComp.exe. But this did not worked, as BGLComp gave me a lot of errors.
So my question is: Is there any tool/hint with which I can convert the FS9 Placement BGL to FSX? Or do I need to place all those trees again?
thanks for your help!
Now I have just a problem. Our scenery (Saarlouis-Düren) has a lot of trees around the whole airport. As we placed them through Instant Scenery, we only have a BGL which includes all the placement content.
I just copied the file from the FS9 version to the FSX scenery folder and nothing happened, which means that there are no trees. So only copying the BGL's is not working.
I tried to decompile the placement BGL with NewBGLAnalyzer and then to edit the GUIDs, because the GUID is in FS9 like this:
2152419d4e2b57fa8de7cbaffdf59807
but in FSX like this:
2152419d-4e2b-57fa-8de7-cbaffdf59807
Then to recompile the file with BGLComp.exe. But this did not worked, as BGLComp gave me a lot of errors.
So my question is: Is there any tool/hint with which I can convert the FS9 Placement BGL to FSX? Or do I need to place all those trees again?
thanks for your help!