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Hi,
How do I test a new animation that I've created in an aircraft exported from 3ds Max?
For example if I've created the animation "thrust_reversor"
(I re-used the EXIT DOOR PartInfo)
1)
How do I connect this with a keybind within P3D?
2)
What to use for CODE or can I create my own VARIABLE like in the "EXIT OPEN:0" above?
(No I do not want to use the built in thrust rev)
Also, how do you create GUIDS? Is this a valid site? https://www.guidgenerator.com/online-guid-generator.aspx
Thanks!
How do I test a new animation that I've created in an aircraft exported from 3ds Max?
For example if I've created the animation "thrust_reversor"
Code:
<Animation name="thrust_reversor" guid="9d252b38-ba56-491c-97ac-eb97f37b0ea2" length="100" type="Sim" typeParam2="thrust_reversor" typeParam="AutoPlay" />
(I re-used the EXIT DOOR PartInfo)
Code:
<PartInfo>
<Name>thrust_reversor</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Sim>
<Variable>EXIT OPEN:0</Variable>
<Units>percent</Units>
</Sim>
</Parameter>
</Animation>
</PartInfo>
1)
How do I connect this with a keybind within P3D?
2)
What to use for CODE or can I create my own VARIABLE like in the "EXIT OPEN:0" above?
(No I do not want to use the built in thrust rev)
Also, how do you create GUIDS? Is this a valid site? https://www.guidgenerator.com/online-guid-generator.aspx
Thanks!
Last edited: