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MSFS How to create Switches and Handles in Cockpit

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us-missouri
I'm trying to update a model's animations as well - though it contains multiple layers. When I export my animation (a single animation to an inoperable switch that I have created myself) I am only able to see the object that I've animated through blender. How can I export these animations and retain all previous animations within the cockpit?

Everything seems to be working intended until I attempt to export the updated animations (with all of the previous layers of animations included as well).
 
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