Hi all
I got some code a few months back to interface my self-made hardware with p3d. It is written in c++ and creates a DLL. I have added a few more buttons and switches and they all work except for one.
The person which created this is no longer reachable unfortunately. I do have some basic c programming background but am a bit lost in how to debug it.
The code features a built-in logger using speedlog, but I dont know how to use it.
If I understand correctly, the DLL is called by SimConnect. The DLL itself is compiled in the project folder and then copied to the addons folder of p3d. Once complete it loads in the sim.
I thought I could debug by just copying the .pdb file to the same addons folder where the DLL is located, then attaching prepar3d.exe to the debugger and look when the breakpoint is hit, but this does not work.
Can anyone shed a light on this to make it more clear? Thanks!
I got some code a few months back to interface my self-made hardware with p3d. It is written in c++ and creates a DLL. I have added a few more buttons and switches and they all work except for one.
The person which created this is no longer reachable unfortunately. I do have some basic c programming background but am a bit lost in how to debug it.
The code features a built-in logger using speedlog, but I dont know how to use it.
If I understand correctly, the DLL is called by SimConnect. The DLL itself is compiled in the project folder and then copied to the addons folder of p3d. Once complete it loads in the sim.
I thought I could debug by just copying the .pdb file to the same addons folder where the DLL is located, then attaching prepar3d.exe to the debugger and look when the breakpoint is hit, but this does not work.
Can anyone shed a light on this to make it more clear? Thanks!