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Hello guys,
I need a bit (or a lot) of help understanding how to implement seasonal textures in my work!
What I did so far:
- grabbed the sat img (SBX)
- modified the img to generate seasons (Gimp)
- applied texture to "ground" (SKU)
- inserted texture into the sim (MCX)
- hardened terrain below the sat GP img (ADE)
What works? Everything but only if I change the BGL by hand! If I want winter I activate that 1 out of 4 BGL's that calls "_WI.dds" textures (renaming the other to xxx.BGL.OFF).
Now the Q: Please tell me there is a way to automatically change the textures acc to the season in the sim....
Why this thread in MCX forum part? MCX has some checkmarks for "seasons" when using the GPW (but the checkmarks can be set only if I choose FSX). Selecting P3Dv4 the checkmarks can't be set anymore.
Nevertheless....can someone please advise me (if it's even possible) how to change the seasons automatically?
Thank you.
I need a bit (or a lot) of help understanding how to implement seasonal textures in my work!
What I did so far:
- grabbed the sat img (SBX)
- modified the img to generate seasons (Gimp)
- applied texture to "ground" (SKU)
- inserted texture into the sim (MCX)
- hardened terrain below the sat GP img (ADE)
What works? Everything but only if I change the BGL by hand! If I want winter I activate that 1 out of 4 BGL's that calls "_WI.dds" textures (renaming the other to xxx.BGL.OFF).
Now the Q: Please tell me there is a way to automatically change the textures acc to the season in the sim....
Why this thread in MCX forum part? MCX has some checkmarks for "seasons" when using the GPW (but the checkmarks can be set only if I choose FSX). Selecting P3Dv4 the checkmarks can't be set anymore.
Nevertheless....can someone please advise me (if it's even possible) how to change the seasons automatically?
Thank you.