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I have a small building with a number of windows and each has the same material attached which is set with MSFS material params set to glass and 'metallic' set to 0.84 and roughness set to 0.
In Blender the windows have some reflectivity and also can been seen through however when in MSFS the glass windows are opaque.
[added later]
-resolved-
I have found that I need to set the alpha channel (A in the color) to almost 0 before the windows have some transparency. There does not seem to be much 'latitude' in the setting. Anything above about 0.25 results in opaque glass in MSFS. And the 'look' in Blender is far more transparent than in MSFS. Very annoying. WYSINWYG
Below are screen shots from Blender and MSFS with the alpha channel set to 0.3
In Blender the windows have some reflectivity and also can been seen through however when in MSFS the glass windows are opaque.
[added later]
-resolved-
I have found that I need to set the alpha channel (A in the color) to almost 0 before the windows have some transparency. There does not seem to be much 'latitude' in the setting. Anything above about 0.25 results in opaque glass in MSFS. And the 'look' in Blender is far more transparent than in MSFS. Very annoying. WYSINWYG
Below are screen shots from Blender and MSFS with the alpha channel set to 0.3
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