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How to light a face of an object

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822
Country
australia
I have a small building which has one face (wall) which has a sign on it (arrowed in image below). The whole area is not lit at night in the real world but I would like to make the one wall on the building lit at night eg to make it look like it has a floodlight pointing at it which only comes on when it is getting dark. What is the best and easiest method to do that?

light.jpg
 
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295
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unitedkingdom
Another way is to do it in msfs dev mode. Search for "light" in the scenery objects, I usually use "light_warm", turn off "snap to ground" , then move it into position. It's easiest to position the light at dusk I find.

This produces more of a streetlamp type of effect rather than a spotlight.

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Messages
822
Country
australia
Thanks to you both. I have found a YouTube tutorial on adding a spotlight with Blender.

Not sure if that would be the best effect (yes I know I mentioned spotlight but that was a 'generic' term) as sometimes a wall with a sign is lit by (say) fluorescent tubes under the eaves of the roof. In this case I have not noticed any spotlights (on nearby poles) in the variety of photos I have found on the area (at Vancouver harbor) and don't even know if the wall is lit of a night in real life but I 'did a flight' into the area yesterday late in the day and could see the wall of the building from a distance but not easily and so considered lighting it up for the visual (VFR :rolleyes:)

At least I now know of another 'feature' in Blender which I have only been using for less than 3 months never having used a 3D program before.

At least I have two different ways to consider.

Thanks again

[added later] I decided to (use Airport Design Editor and) add the LIGHT WARM MEDIUM stock MSFS scenery object and had to experiment on placement (height and distance from) but ended up with the desired result.
I have though learned something new for me in the use of Spotlight in Blender.
night.jpg
 
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