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How to make a AI ground vehicle running along the road?

Messages
66
Country
china
In p3d , I created a AI ground vehicle with "simconnect.AICreateSimulatedObject("VEH_jetTruck", Init, DATA_REQUESTS.REQUEST_TRUCK);".
I want it to go along the road like road vehicles after the land traffic setting.But I can't find the coordinate information of the roads(freeways).

How to make a AI ground vehicle running along a real road(freeway or highway) in P3D?
 
Messages
50
Country
us-colorado
I would be interested in knowing this as well. So far, the only way I've found do to it is to create a 3D model that contains the animation loop. 29Palms has a great road traffic animation in their TNP scenery, and I believe they used animated models to accomplish this.
 
Messages
208
Country
us-ohio
Create an AI model, then flight plan it to run along a separate 'airport' that is really a ground AI vehicle file. In other words, make a separate airfield file using ADE-X or similar and create taxiways that your model 'taxis' along on their way to a dummy runway. Make the taxiway paths run along the route you want the vehicles to appear.
 
Messages
66
Country
china
Create an AI model, then flight plan it to run along a separate 'airport' that is really a ground AI vehicle file. In other words, make a separate airfield file using ADE-X or similar and create taxiways that your model 'taxis' along on their way to a dummy runway. Make the taxiway paths run along the route you want the vehicles to appear.
That's a great idea, thank you.My method is the key point of the road visual latitude coordinate and construct to a waypoints list, assigned to AI vehicle.
 
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