How to make scenery disappear and reappear at specific times

yes the label is still there, but the BGL is not created when i place the .asm file into BGL_9.exe, though when i remove the line i first added the BGL is created normally.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Try to replace this:

Code:
BGL_SET_MATRIX_INDIRECT    0
BGL_CALL_32 AN124_Root_1        ; Node 1 - Root
BGL_END
BGL_RETURN[.code]

By this:

[code]BGL_SET_MATRIX_INDIRECT    0
IFIN1 skipobj, 038A, 12, 12
BGL_CALL_32 AN124_Root_1        ; Node 1 - Root
skipobj label word
BGL_END
BGL_RETURN[.code]
 
Try to replace this:

Code:
BGL_SET_MATRIX_INDIRECT    0
BGL_CALL_32 AN124_Root_1        ; Node 1 - Root
BGL_END
BGL_RETURN[.code]

By this:

[code]BGL_SET_MATRIX_INDIRECT    0
IFIN1 skipobj, 038A, 12, 12
BGL_CALL_32 AN124_Root_1        ; Node 1 - Root
skipobj label word
BGL_END
BGL_RETURN[.code]
Didn't work.. any minor change prevents it from creating the BGL..
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
So what's the error you get when you compile the ASM file?
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Try to compile from the command prompt, so that you can see the error message.
 
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